Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14890454941982676523 163 CryingNoob the Vandal (level 5, -11/48 HPs) Began as a Deep Dwarf Arcane Marksman on Feb 18, 2022. Mangled by a gnoll (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:03 (1771 turns). CryingNoob the Vandal (Deep Dwarf Arcane Marksman) Turns: 1771, Time: 00:03:03 Health: -11/48 AC: 1 Str: 16 XL: 5 Next: 20% Magic: 2/2 (8) EV: 12 Int: 16 God: Gold: 73 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis . a - +7 mace of a Labyrinth {antimagic, *Slow rC++ rCorr Str+3} rCold + + . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +++....... l - amulet of magic regeneration HPRegen 0.00/turn (no ring) MPRegen 0.48/turn (no ring) @: unable to read A: damage resistance, heal wounds, sense surroundings 1, no regeneration, camouflage 1, deformed body, inability to read while threatened a: Heal Wounds You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - the +7 mace of a Labyrinth (weapon) {antimagic, *Slow rC++ rCorr Str+3} (You found it on level 2 of the Dungeon) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. b - a +0 hunting sling f - a +0 short sword g - a +0 vorpal hand axe Missiles c - 13 sling bullets i - 22 stones n - 5 poisoned darts Armour d - a +0 robe (worn) k - an orb of energy Jewellery l - an amulet of magic regeneration (around neck) Scrolls h - a scroll of fog {unknown} m - a scroll of immolation {unknown} s - a scroll of noise {unknown} Potions e - 2 potions of curing Skills: + Level 2.9 Fighting - Level 3.0 Slings - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 3.0 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level Z - Slow Hex 44% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 6% N/A 32% 3 Portal Projectile Hex/Tloc 12% N/A 32% 3 Cause Fear Hex 5% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund D:3 1 transporter, lovekoma's ghost, amateur DjGl Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Your skin changes colour to match your surroundings (Stealth+). Armour fits poorly on your strangely shaped body. You sometimes lose the ability to read scrolls when taking damage. Message History The gnoll barely misses you. The gnoll hits you with a +0 spear. The gnoll hits you with a +0 spear! You take 6 damage, and have 24/46 hp. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear! The gnoll hits you with a +0 spear. You take 8 damage, and have 16/46 hp. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. The gnoll closely misses you. You take 1 damage, and have 15/46 hp. You sock the gnoll! You kill the gnoll! Okay, then. You feel magic returning to you. b - a +0 hunting sling (weapon) Things that are here: a +0 spear; a gnoll corpse You feel yourself speed up. c - 17 sling bullets (gained 1) You regained 2 mp, and now have 6/8 mp. It was a potion of mutation. You feel extremely strange. Your body twists and deforms. You lose the ability to read scrolls when threatened. Your skin functions as natural camouflage. You feel better. You regained 10 hp, and now have 26/48 hp. A gnoll comes into view. It is wielding a +2 halberd of protection. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. MP restored: 8 Okay, then. You feel stronger. You feel magic leave you. a - the +7 mace of a Labyrinth (weapon) {antimagic, *Slow rC++ rCorr Str+3} You now have 2/2 mp. You are too injured to fight recklessly! Activating: Heal Wounds (19% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. You feel magic returning to you. b - a +0 hunting sling (weapon) Fire: 17 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 halberd of protection (63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. A gnoll shaman comes into view. It is wielding a +0 whip. Fire: 16 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of protection (63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll shaman shouts! Fire: 15 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of protection (63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. A rat comes into view. A gnoll comes into view. It is wielding a +0 whip. You see here an adder corpse. The gnoll shaman calls upon its god to speed up the gnoll. The gnoll seems to speed up. The gnoll barely misses you. Fire: 14 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 halberd of protection (moderately wounded, fast, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +2 halberd of protection! You take 9 damage, and have 17/48 hp. You feel stronger. You feel magic leave you. a - the +7 mace of a Labyrinth (weapon) {antimagic, *Slow rC++ rCorr Str+3} The gnoll barely misses you. You now have 2/2 mp. You thump the gnoll shaman! The gnoll shaman is moderately wounded. The gnoll barely misses you. The gnoll shaman mumbles some strange prayers to its god against you. You easily resist. The gnoll hits you with a +2 halberd of protection! You feel threatened and lose the ability to read scrolls! * * * LOW HITPOINT WARNING * * * The gnoll shaman closely misses you. You take 6 damage, and have 11/48 hp. You feel much better. The gnoll hits you with a +2 halberd of protection! The gnoll misses you. The gnoll shaman hits you with a +0 whip. You regained 10 hp, and now have 21/48 hp. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 halberd of protection! * * * LOW HITPOINT WARNING * * * The gnoll shaman hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 halberd of protection! You die... *, , .....# * , , rg..#.. ... ,* , ,........... ,, *,#g#.#.#... , * *, #(#.#.#.. , ** , #(#)#.#.###########.## ,*,#g#.#.#............... .#.#.#.#rgg..........###.## .........#@................ ..#(..##.#..##...###..##.## * #.. #.#..##...####.##.# #. * #.#...+...+.......## *#, **#.##.##...####..##.. #.##......# ##.##.. , ..##..###.# #.##.. ..##..# #.# #..#.. , #..# #.######...# You could see a gnoll shaman, a gnoll (fast) and a rat. Vanquished Creatures A kobold brigand (D:3) An orc wizard (D:3) A gnoll (D:3) An adder (D:3) An adder skeleton (D:2) A dart slug (D:2) 6 bats 7 endoplasms 3 giant cockroaches A goblin (D:2) 7 hobgoblins A quokka (D:2) 3 ball pythons A frilled lizard (D:1) 4 kobolds 6 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryingNoob the Deep Dwarf Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 17 | D:1 | Reached skill level 1 in Fighting 145 | D:1 | Reached XP level 2. HP: 26/26 MP: 3/3 743 | D:2 | Reached skill level 1 in Stealth 743 | D:2 | Reached XP level 3. HP: 32/32 MP: 4/4 843 | D:2 | Noticed Sigmund 1140 | D:2 | Identified the +7 mace of a Labyrinth {antimagic, *Slow | rC++ rCorr Str+3} 1180 | D:2 | Found a runed translucent door. 1181 | D:2 | Noticed Crazy Yiuf 1561 | D:3 | Found a transporter. 1563 | D:3 | Noticed lovekoma's ghost (amateur DjGl) 1614 | D:3 | Reached XP level 4. HP: 18/39 MP: 2/6 1636 | D:3 | Noticed a kobold brigand 1649 | D:3 | Killed a kobold brigand 1650 | D:3 | Reached XP level 5. HP: 30/46 MP: 2/8 1751 | D:3 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1751 | D:3 | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 1751 | D:3 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 1771 | D:3 | HP: 2/48 [gnoll shaman (8)] 1771 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring D:2: layout_loops_cross, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, gammafunk_ghost_arena, minmay_misc_feat_rows, minmay_surrounded Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.9 Slings | 3 | 3.0 Stealth | 1 2 | 2.0 Spellcasting | 2 | 2.0 Hexes | 3 | 3.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 12 | 12 || 24 Fire: Hunting sling | 110 | 23 || 133 Abil: Heal Wounds | | 3 || 3 Use: Potion | 1 | 2 || 3 Armor: Robe | 7 | || 7 Dodge: Dodged | 18 | 11 || 29