Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7109947748191113544 206 darkblod the Conjurer (level 6, -5/42 HPs) Began as a Human Conjurer on July 11, 2022. Slain by an ogre ... wielding a +0 giant spiked club (15 damage) ... on level 4 of the Dungeon. The game lasted 00:09:59 (3350 turns). darkblod the Conjurer (Human Conjurer) Turns: 3350, Time: 00:10:00 Health: -5/42 AC: 4 Str: 7 XL: 6 Next: 10% Magic: 5/10 EV: 13 Int: 24 God: Gold: 64 SH: 0 Dex: 18 Spells: 5/11 levels left rFire + + . SeeInvis . k - +6 quarterstaff "Wuily" {flame, rF+ Int+4} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . q - +0 cloak rCorr . Rampage . (no gloves) Will ..... e - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.14/turn l - +6 ring of dexterity MPRegen 0.12/turn m - ring of protection from fire @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 hunting sling j - a +2 dagger of holy wrath k - the +6 quarterstaff "Wuily" (weapon) {flame, rF+ Int+4} (You took it off a kobold on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rF: It protects you from fire. r - a +2 quarterstaff of chaos Missiles f - 5 poisoned darts (quivered) h - 95 stones Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) q - a +0 cloak (worn) Jewellery l - a +6 ring of dexterity (left hand) m - a ring of protection from fire (right hand) Scrolls b - a scroll of magic mapping {unknown} g - 2 scrolls of identify {unknown} Potions d - a potion of degeneration {unknown} i - 2 potions of mutation {unknown} n - a potion of flight {unknown} o - a potion of lignification {unknown} p - a potion of might {unknown} Skills: + Level 0.4 Fighting + Level 0.2 Staves + Level 1.6 Slings + Level 2.3 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 34% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Starburst Conj/Fire 8% 6d4 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! The kobold throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The ogre shouts! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The ogre barely misses you. The ogre misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! The searing ray misses the ogre. The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club! You die... # ### .####.#.### .......@..# .).....)O.(.... ...##.....##### . #.#.#.# #...>.. #####..# .# .# You could see an ogre. Vanquished Creatures Crazy Yiuf (D:3) An orc wizard (D:3) 5 adders 3 gnolls (D:3) A worm (D:2) 3 dart slugs 2 orcs (D:3) 8 ball pythons 5 bats 4 endoplasms A giant cockroach (D:1) 12 goblins 5 hobgoblins 5 jackals 2 quokkas 6 frilled lizards 3 kobolds 3 rats 70 creatures vanquished. Vanquished Creatures (others) 5 fungi 8 plants (D:2) 13 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | darkblod the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 224 | D:1 | Learned a level 2 spell: Searing Ray 263 | D:1 | Found Roulaum's Jewellery Emporium. 1047 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1051 | D:2 | Learned a level 3 spell: Dazzling Flash 1503 | D:2 | Identified the +6 quarterstaff "Wuily" {flame, rF+ Int+4} 1649 | D:2 | Reached skill level 5 in Conjurations 1649 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/7 2130 | D:2 | Found a faded altar of an unknown god. 2352 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/9 2701 | D:3 | Reached skill level 1 in Slings 3205 | D:3 | Found a runed translucent door. 3206 | D:3 | Noticed Crazy Yiuf 3213 | D:3 | Killed Crazy Yiuf 3214 | D:3 | Reached XP level 6. HP: 42/42 MP: 4/10 3303 | D:4 | Noticed an ogre 3350 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_loops_cross, serial_shops, nicolae_shop_crystal D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, minmay_goblin_outpost D:3: layout_basic, minivault_25, uniq_crazy_yiuf_cottage D:4: layout_loops_corners, gammafunk_ghost_split Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.5 Slings | 1 | 1.6 Spellcasting | 3 | 3.1 Fighting | | 0.4 Staves | | 0.2 Dodging | | 2.3 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Quarterstaff | | 7 || 7 Fire: Hunting sling | | 21 || 21 Cast: Magic Dart | 49 | 32 || 81 Searing Ray | 5 | 16 || 21 Armor: Robe | 4 | 9 || 13 Dodge: Dodged | 4 | 23 || 27