Dungeon Sprint DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 18152012314577086105 0 pandaa the Magician (level 1, -3/22 HPs) Began as a Djinni Conjurer on Apr 3, 2022. Slain by Ijyb ... wielding a +5 dagger of flaming (7 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:07 (7 turns). pandaa the Magician (Djinni Conjurer) Turns: 7, Time: 00:00:07 Health: -3/22 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, pandaa the Djinni Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +5 dagger of flaming and carrying a wand of acid (9). Cast which spell? (? or * to list) You don't know that spell. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +5 dagger of flaming, wearing a +0 leather armour and carrying a wand of acid (9) (asleep, 100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +5 dagger of flaming, wearing a +0 leather armour and carrying a wand of acid (9) (100% to hit) The magic dart hits Ijyb but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb hits you with a +5 dagger of flaming! You barely miss Ijyb. You punch Ijyb! Ijyb is moderately wounded. Ijyb hits you with a +5 dagger of flaming! * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is moderately wounded. Ijyb screams, "Get away!" Ijyb hits you with a +5 dagger of flaming! You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 7 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 2 Use: Potion || 1