Dungeon Sprint DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 5541599268268943456 0 pandaa the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Apr 4, 2022. Slain by Harold ... wielding a +0 war axe (15 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:05 (22 turns). pandaa the Magician (Djinni Conjurer) Turns: 22, Time: 00:00:06 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: marked, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Harold Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, pandaa the Djinni Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the huge gate. A hell rat and Harold come into view. The hell rat roars deafeningly! Harold shouts! Harold points at you and mumbles some strange words. A sentinel's mark forms upon you. Unknown command. You reach down and close the huge gate. Something unseen opens the huge gate. You hit Harold. Harold is lightly wounded. Harold hits you with a +0 war axe! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#r.#......# #......@@........# ####'#####''###### #.......##++# #.......##... #.......##...r #...<...##..... #.......##..@### #.......##..## #.......# You could see Harold and a hell rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Noticed a hell rat 11 | D | Noticed Harold 22 | D | Slain by Harold Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_1, final_vault] Action || total -------------------------++------- Melee: Unarmed || 1