Dungeon Sprint DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 15790669883939939245 0 pandaa the Magician (level 1, 0/22 HPs) Began as a Djinni Conjurer on Apr 8, 2022. Slain by a necrophage (1 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (15 turns). pandaa the Magician (Djinni Conjurer) Turns: 15, Time: 00:00:15 Health: 0/22 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. 4 necrophages come into view. You reach down and close the door. A necrophage opens the door. Okay, then. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The necrophage barely misses you. You completely miss the necrophage. The necrophage hits you! You punch the necrophage! The necrophage is moderately damaged. The necrophage hits you. You barely miss the necrophage. The necrophage is moderately damaged. You barely miss the necrophage. The necrophage is moderately damaged. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You hit the necrophage but do no damage. The necrophage is moderately damaged. The necrophage barely misses you. You hit the necrophage. The necrophage is moderately damaged. You punch the necrophage! The necrophage is severely damaged. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You closely miss the necrophage. The necrophage is severely damaged. The necrophage barely misses you. You barely miss the necrophage. The necrophage is severely damaged. The necrophage barely misses you. You closely miss the necrophage. The necrophage is severely damaged. You hit the necrophage. The necrophage is severely damaged. The necrophage hits you. You die... # ##. #+# #.nn##.## #n@<.+ #..n##.## ##. #+# # You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pandaa the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 11 | D | HP: 1/22 [necrophage (4)] 15 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 11 Use: Potion || 1 Dodge: Dodged || 4