Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1720157928641008570 116 123123 the Conjurer (level 5, -1/30 HPs) Began as a Tengu Conjurer on Apr 9, 2023. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:03:39 (1759 turns). 123123 the Conjurer (Tengu Conjurer) Turns: 1759, Time: 00:03:39 Health: -1/30 AC: 2 Str: 10 XL: 5 Next: 1% Magic: 7/10 EV: 14 Int: 18 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) @: brilliant, lethally poisoned (-1 -> -21), flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Missiles m - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} e - 3 scrolls of identify {unknown} f - 2 scrolls of fear {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic h - a potion of might {unknown} j - a potion of attraction {unknown} l - a potion of curing {unknown} Skills: * Level 2.2 Fighting - Level 2.1 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting * Level 6.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Hex 10% 3d9 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 6% N/A 26% 2 Dazzling Flash Conj/Hex 40% N/A 14% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 41% 4 Corpse Rot Necr/Pois/Air 3% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History You kill the hobgoblin! You have reached level 5! Your magical nature develops, letting you fly swiftly and evasively. You start resting. HP restored. You start resting. Magic restored. Okay, then. You fly downwards. There is a stone staircase leading up here. The goblin barely misses you. The gnoll hits you from afar with a +1 spear of venom! You are poisoned. The goblin misses you. You feel very sick. You feel very sick. You feel very sick. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The searing ray misses the gnoll. The searing ray hits the worm! The worm is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll hits you from afar with a +1 spear of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of brilliance. You feel clever all of a sudden. You die... ########.# #.# # #.#######.# # #....†.##.# # ######.##.# ##...#.########## ### #......##.w.grw.## ..# ##...#.##.####...## ..#### ##..#.##.# #.....#### ...... ##.#@##.# #......... ...... #.#)##.# #.....#### ...### #.#g##g####...#### #.#### #.#w##.##.......... .....# #.###.#.##[##g####..... ####.# ##.........w##.# .#### ## #.# ........#<#.###.# # .###.##..#######....##.# .....)...# ###)###.# You could see a worm and a gnoll. Vanquished Creatures A hound (D:2) A gnoll (D:2) 2 adders (D:2) A worm (D:2) 3 dart slugs A ball python (D:2) 9 bats 2 endoplasms 4 giant cockroaches 2 goblins 4 hobgoblins (D:1) 4 jackals (D:2) A quokka (D:1) 3 frilled lizards (D:1) 5 kobolds (D:1) 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 123123 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 96 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/6 99 | D:1 | Learned a level 2 spell: Searing Ray 248 | D:1 | Reached skill level 1 in Fighting 566 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/7 1170 | D:2 | Reached skill level 6 in Conjurations 1229 | D:2 | Reached XP level 4. HP: 26/26 MP: 1/8 1291 | D:2 | Learned a level 4 spell: Fulminant Prism 1674 | D:1 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 1674 | D:1 | Reached XP level 5. HP: 27/30 MP: 1/10 1759 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_webs Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Conjurations | 6 | 6.4 Dodging | | 2.1 Stealth | | 2.8 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 1 || 11 Peck | 2 | || 2 Kick | 1 | 1 || 2 Cast: Magic Dart | 60 | 26 || 86 Searing Ray | 3 | 5 || 8 Use: Potion | | 2 || 2 Armor: Robe | 5 | 1 || 6 Dodge: Dodged | 8 | 12 || 20