Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 17496736285699703296 41 230111 the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on Jan 10, 2023. Slain by Terence ... wielding a +1 flail of holy wrath (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:48 (1687 turns). 230111 the Conjurer (Human Conjurer) Turns: 1687, Time: 00:04:48 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 75% Magic: 0/6 EV: 12 Int: 20 God: Gold: 82 SH: 0 Dex: 11 Spells: 0/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Missiles i - a throwing net Armour a - a +0 robe (worn) Scrolls e - 3 scrolls of identify {unknown} g - a scroll of amnesia {unknown} j - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} Potions b - 2 potions of magic c - 2 potions of curing {unknown} d - 2 potions of cancellation {unknown} f - a potion of heal wounds {unknown} h - a potion of degeneration {unknown} k - 2 potions of ambrosia {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 4.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 24% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Annotations: D:2 Terence Message History The quokka barely misses you. The quokka misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You don't have enough magic to cast this spell. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Terence Terence misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 flail of holy wrath and wearing a +2 chain mail of cold resistance (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +1 flail of holy wrath! Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of holy wrath and wearing a +2 chain mail of cold resistance (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +1 flail of holy wrath. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 flail of holy wrath. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +1 flail of holy wrath! You die... ##.......# #...# #.†.....# ##......# #...# #.##.##.# #......# #...# #.##.##.#### ###.._...# #...# #.##........ ..#.....## ####.######.#####.###. ........## #....)......#####.# .).......###.##.##.##(..<....# ..>.####.................#.### ....####.###..#@@..##.##.#.# ##..#.........#..#.##..).#.# #..#.##.##............###.# #..#.##.##........##..# #.# #.................##... ..# #########.####.######.##### #.# #.# .. # .. You could see Terence. Vanquished Creatures A worm (D:2) 4 dart slugs 2 endoplasms 2 goblins (D:2) A hobgoblin (D:2) 7 kobolds 3 quokkas (D:1) 3 bats (D:2) 2 frilled lizards (D:1) 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 230111 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 51 | D:1 | Found a faded altar of an unknown god. 152 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 788 | D:1 | Learned a level 2 spell: Searing Ray 983 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1013 | D:2 | Learned a level 3 spell: Dazzling Flash 1022 | D:2 | Found a hide-covered altar of Uskayaw. 1446 | D:2 | Noticed Terence 1687 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, hellmonk_ecumenical_altar_lost_god, amethyst_killhole, chequers_serial_rivers_micro_b D:2: layout_loops_cross, basic_altar, uniq_terence, uniq_natasha Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 64 Searing Ray || 5 Armor: Robe || 3 Dodge: Dodged || 20