Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 16308652937311274329 17 Hamster56 the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Sept 22, 2022. Slain by a jackal (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:58 (717 turns). Hamster56 the Magician (Djinni Conjurer) Turns: 717, Time: 00:02:59 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 27 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} d - a scroll of identify {unknown} Skills: * Level 2.6 Dodging + Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the jackal! Unknown command. The jackal bites you. The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal attacks as you move away! The jackal closely misses you. x2 The jackal bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. x2 The jackal misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. x3; The jackal bites you. You die... #.....# #. #.....#### #. #.†......? #.##....### #.........# #.........##.# #............. #...hh....##.# #...@.....# #######.........# #.).............# #.##########.#.## #.# ..#.# #<# ###.# ### .# You could see 2 jackals. Vanquished Creatures An adder (D:2) A goblin (D:1) A jackal (D:3) A ball python (D:2) 2 bats A frilled lizard (D:2) A kobold (D:3) 3 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hamster56 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Hamster56 set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 338 | D:2 | Reached XP level 2. HP: 13/21 MP: 0/0 716 | D:3 | HP: 1/21 [jackal (2)] 717 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms, minivault_25, serial_bayou_lagoon_a, nicolae_grassy_gnolls D:2: layout_basic, ebering_ecumenical_altar_abandoned D:3: layout_basic, patterned_corridor Action || total -------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 22 Armor: Robe || 8 Dodge: Dodged || 29