Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 6138777886832725937 115 Orcman the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Nov 10, 2022. Slain by a gnoll ... wielding a +1 flail of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:39 (2471 turns). Orcman the Conjurer (Deep Elf Conjurer) Turns: 2471, Time: 00:04:40 Health: -4/24 AC: 4 Str: 4 XL: 4 Next: 68% Magic: 2/11 EV: 11 Int: 25 God: Gold: 94 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . a - +3 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . i - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +3 dagger of draining (weapon) Armour d - a +0 leather armour (worn) i - a +0 helmet (worn) Wands j - a wand of digging (4) Scrolls e - 2 scrolls of noise {unknown} f - a scroll of immolation {unknown} g - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} m - 3 scrolls of fog {unknown} n - a scroll of magic mapping {unknown} o - a scroll of brand weapon {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} k - 2 potions of brilliance {unknown} l - a potion of flight {unknown} p - a potion of degeneration {unknown} Skills: + Level 1.0 Armour + Level 2.8 Dodging + Level 2.7 Stealth + Level 3.7 Spellcasting + Level 5.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 14% 3 Poisonous Vapours Pois/Air 8% N/A 24% 2 Fulminant Prism Conj/Hex 9% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 43% 4 Corpse Rot Necr/Pois/Air 4% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The gnoll shouts! You hear a shout! There are monsters nearby! The magic dart hits the gnoll but does no damage. There are monsters nearby! The magic dart hits the gnoll but does no damage. There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear (83% to hit) The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +1 flail of protection. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. Your Armour skill increases to level 1! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You die... .......#................# ......##...........##...# ..######..................) ...................######## ..................... ............####.#...## .....###.#....##.###g.###... ..#.###....##.....###....>.. .##.###..#######@.)..####. .#..##...# ###g###>....... .#.......# #..........#... ....##.### #..........# ###....#######<.........# ........................# ..)......##.............# ........######..........# ........# #####..####### You could see a gnoll. Vanquished Creatures Terence (D:2) Robin (D:2) 2 gnolls (D:2) An adder (D:1) A dart slug (D:1) 6 ball pythons 7 bats 2 endoplasms A giant cockroach (D:1) 11 goblins 5 hobgoblins 4 jackals (D:2) 4 quokkas 2 frilled lizards (D:1) 4 kobolds 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orcman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 302 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 305 | D:1 | Learned a level 2 spell: Searing Ray 680 | D:1 | Reached skill level 5 in Conjurations 1037 | D:2 | Noticed Robin 1045 | D:1 | Reached XP level 3. HP: 11/19 MP: 1/9 1411 | D:2 | Killed Robin 1786 | D:2 | Reached XP level 4. HP: 23/23 MP: 6/11 2065 | D:2 | Noticed Terence 2100 | D:2 | Killed Terence 2471 | D:2 | Reached skill level 1 in Armour 2471 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_loops_ring, reono_crystal_passage D:2: layout_rooms, basic_altar, minmay_quadrilaterals, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Armour | 1 | 1.0 Dodging | | 2.8 Stealth | | 2.7 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 7 | 3 || 10 Cast: Magic Dart | 37 | 29 || 66 Searing Ray | 9 | 2 || 11 Armor: Leather armour | 14 | 2 || 16 Dodge: Dodged | 27 | 6 || 33