Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 8811006222713653257 131 Orcman the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 11, 2022. Slain by a river rat (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:23 (2485 turns). Orcman the Conjurer (Deep Elf Conjurer) Turns: 2485, Time: 00:02:25 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 91% Magic: 2/12 EV: 11 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: very slow A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour j - a +0 leather armour (worn) Scrolls f - 2 scrolls of fear {unknown} g - 3 scrolls of identify {unknown} i - a scroll of amnesia {unknown} n - a scroll of torment {unknown} o - a scroll of blinking {unknown} p - a scroll of teleportation {unknown} Potions a - a potion of brilliance {unknown} b - a potion of magic c - 2 potions of heal wounds {unknown} e - 3 potions of flight {unknown} h - 4 potions of curing {unknown} k - 4 potions of attraction {unknown} l - a potion of might {unknown} m - a potion of lignification {unknown} Skills: + Level 0.3 Armour + Level 2.6 Dodging + Level 3.3 Stealth + Level 4.7 Spellcasting + Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 14% 3 Sublimation of Blood Necr 5% N/A 22% 2 Wereblood Tmut 5% N/A 22% 2 Fulminant Prism Conj/Hex 10% 3d9 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 43% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You kill the river rat! The rat bites you but does no damage. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a river rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. A river rat comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The river rat barely misses you. The river rat misses you. You hit the river rat but do no damage. The river rat bites you. You closely miss the river rat. The river rat bites you! You hit the river rat but do no damage. The river rat barely misses you. You barely miss the river rat. The river rat misses you. The magic dart hits the river rat but does no damage. The river rat bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the river rat. The river rat is lightly wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the river rat. The river rat is lightly wounded. The river rat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded, 78% to hit) The searing ray hits the river rat. The river rat is heavily wounded. (Press . to maintain the ray.) The river rat bites you. You die... #####'#### #.# #.# #.# ####### #.## #.....######..# #.....)..†..# ##.#.....~†....# #....~.~~@~~..## #...~~#~#r##### #...~~~~~~~~ .. +...########~# #.. #... # .... #.. .... #.. .... .... You could see a river rat. Vanquished Creatures 5 adders A river rat (D:3) 3 worms A dart slug (D:3) 3 orcs (D:3) 4 endoplasms (D:1) 3 giant cockroaches 5 goblins 9 hobgoblins 2 jackals (D:2) 3 quokkas 3 ball pythons 7 bats 5 frilled lizards 4 kobolds 7 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orcman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 218 | D:1 | Learned a level 2 spell: Searing Ray 665 | D:1 | Reached skill level 5 in Conjurations 1166 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1353 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/11 2339 | D:3 | Found a faded altar of an unknown god. 2485 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b D:2: layout_rooms, nrook_loot_triangle D:3: layout_basic, lightli_sewer_entry_pipes, ebering_ecumenical_altar_hall, grunt_ministairs_10, minmay_misc_feat_rows, nicolae_concentric_dashed_squares_wild, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Stealth | 3 | 3.3 Spellcasting | 4 | 4.7 Armour | | 0.3 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 2 | 6 || 8 Cast: Magic Dart | 67 | 73 || 140 Searing Ray | | 1 || 1 Armor: Robe | 3 | || 3 Leather armour | | 2 || 2 Dodge: Dodged | 4 | 11 || 15