Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 16185515552277140300 7 Orcman the Conjurer (level 1, 7/7 HPs) Began as a Felid Conjurer on Nov 15, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (559 turns). Orcman the Conjurer (Felid Conjurer) Turns: 559, Time: 00:01:04 Health: 7/7 AC: 1 Str: 3 XL: 1 Next: 91% Magic: 3/4 EV: 17 Int: 19 God: Gold: 57 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Scrolls b - a scroll of magic mapping {unknown} Potions a - a potion of magic c - a potion of invisibility {unknown} d - a potion of berserk rage {unknown} e - a potion of haste {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Airstrike Air 0% 2d(1-17) 86% 4 Summon Lightning Spire Summ/Air 1% N/A 86% 4 Lightning Bolt Conj/Air 4% 1d16 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You see here a frilled lizard corpse. An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is severely wounded. An endoplasm is nearby! The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You now have 57 gold pieces (gained 10). d - a fizzy sapphire potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - a bubbling amethyst potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a book of Storms and begin reading... You add the spells Airstrike, Summon Lightning Spire and Lightning Bolt to your library. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. You kill the bat! You open the door. A bat comes into view. There is an open door here. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Welcome back, Orcman the Felid Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#...♣...# #####.....### #.#..## #.#### ####### #.# ....... #.# ....... #.# .......##.# .......@..# .......#..# .......#..# ###......... #.####..### #. .... # ..### .... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orcman the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 559 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, serial_park_tiny_1 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 12 Stab: Sleeping || 1