Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 11717500270909531488 21 Orcman the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 18, 2022. Got out of the dungeon alive. The game lasted 00:00:32 (767 turns). Orcman the Conjurer (Deep Elf Conjurer) Turns: 767, Time: 00:00:32 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 8/8 EV: 12 Int: 22 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of berserk rage {unknown} d - a potion of degeneration {unknown} f - a potion of attraction {unknown} Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a fountain of clear blue water here. You enter the shallow water. Moving in this stuff is going to be slow. There is a fountain of clear blue water here. You now have 53 gold pieces (gained 11). Key pressed, stopping explore. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The hobgoblin barely misses you. A hobgoblin is nearby! You hit the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. No target in view! There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .####.# #...############## #...# ......###...#.......### #...# >...........[.~...~...# ##### .......######~.~.~♣~#.########### .......# #~.⌠.~♣⌠♣~............ .......# ##~....♣~##..######### .......# ##~...~###.....## .......# #~...~# #.###..# .......# #~.@.~# #.# ##.##### .####### #~...~# #.# #.....# .# ##~...~###.########[. .# ##~♣...♣~##......# ### .# #~♣⌠♣~♣⌠♣~#......# # .############~♣~.~♣~##......# .#.........###~...~###...[..### .#.....###.#####.#####........# .#............................# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 kobolds (D:1) 16 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orcman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 401 | D:1 | Reached skill level 5 in Conjurations 767 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.3 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 27 Armor: Robe || 1 Dodge: Dodged || 6