Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 11342332863301024888 44 Orcman the Conjurer (level 3, -1/24 HPs) Began as a Human Conjurer on Nov 22, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1542 turns). Orcman the Conjurer (Human Conjurer) Turns: 1542, Time: 00:01:44 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 85% Magic: 1/6 EV: 12 Int: 20 God: Gold: 67 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} j - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of flight {unknown} f - a potion of might {unknown} g - a potion of mutation {unknown} h - a potion of lignification {unknown} i - a potion of attraction {unknown} Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.3 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The jackal misses you. The jackal bites you. The jackal misses you. The jackal bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the jackal. The jackal is moderately wounded. The searing ray misses the goblin. (Press . to maintain the ray.) The jackal misses you. The jackal barely misses you. You miss the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal barely misses you. The goblin hits you with a +0 dagger. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. The goblin hits you with a +0 dagger. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal completely misses you. The jackal barely misses you. A jackal comes into view. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 Unknown command. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You die... ........# ##..#..# .# ........# #......## ..# ........###.......##... ...........#.##....... ........)............ ###.................. #....g...........#... #...@h........!†..... #....h...........#... .....#.................. #......†............#... #....##............## .. ..##. ##...........# . . # #######.<...# #.###..... #.# ..... You could see 2 jackals and a goblin. Vanquished Creatures 3 dart slugs (D:1) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 7 jackals 3 kobolds (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orcman the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 214 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 217 | D:1 | Learned a level 2 spell: Searing Ray 703 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1541 | D:2 | HP: 1/24 [goblin/+0 dagger (4)] 1542 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden, minmay_pentomino_t4 Action || total -------------------------++------- Melee: Unarmed || 3 Punch || 2 Dagger || 31 Cast: Magic Dart || 66 Searing Ray || 1 Armor: Robe || 9 Dodge: Dodged || 55