Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 8429134867303751625 42 Orcman the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Jan 26, 2023. Slain by a worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1512 turns). Orcman the Conjurer (Deep Elf Conjurer) Turns: 1512, Time: 00:03:08 Health: -2/19 AC: 3 Str: 10 XL: 3 Next: 33% Magic: 8/10 EV: 12 Int: 28 God: Gold: 114 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . SeeInvis . l - +3 long sword of Qazlal's Inspiration {vorpal, Fly rN+++ Will+ Dex-3} rCold x . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn q - ring "Rereg" {rC- Will+ rCorr Str+6 Int+4} MPRegen 0.12/turn (no ring) @: flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons l - the +3 long sword of Qazlal's Inspiration (weapon) {vorpal, Fly rN+++ Will+ Dex-3} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rN: It renders you almost immune to negative energy. Fly: It grants you flight. Will: It increases your willpower. Armour a - a +0 robe (worn) c - a +0 helmet (worn) n - a +0 kite shield Jewellery q - the ring "Rereg" (left hand) {rC- Will+ rCorr Str+6 Int+4} (You found it on level 2 of the Dungeon) [ring of resist corrosion] Str: It affects your strength (+6). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Wands p - a wand of flame (12) Scrolls d - a scroll of fear {unknown} e - 3 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} i - a scroll of torment {unknown} j - a scroll of magic mapping {unknown} Potions b - a potion of magic f - a potion of degeneration {unknown} k - a potion of lignification {unknown} m - 3 potions of curing {unknown} o - a potion of invisibility {unknown} Skills: - Level 0.3 Fighting * Level 0.4 Armour - Level 2.6 Dodging - Level 2.5 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History No target in view! You see here a ball python corpse. m - 2 bubbling ruby potions (gained 1) m - 3 bubbling ruby potions (gained 1) A worm comes into view. The worm bites you! You hit the worm. The worm is moderately wounded. You hit the worm. The worm is severely wounded. The worm bites you but does no damage. You completely miss the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (heavily wounded, 93% to hit) The searing ray hits the worm. The worm is almost dead. (Press . to maintain the ray.) The worm bites you. You die... #####..###.##########.# # #...###.# #......# # #.......# #.###### # #.#.###.# #.# # #...# #.# #.# #.### #.# #.# #.# #.# #.# ####.# #.# #.# .....# #.# #@# ####.#####.# #w# ...........# #.# .......###.# #.# ..####.# #.# #.# #.# #.# #.# #.. #.####.###.# ### ...........# #.###...#### You could see a worm. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 bats 5 endoplasms 2 giant cockroaches 2 goblins (D:2) 2 hobgoblins 3 quokkas 5 ball pythons A frilled lizard (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orcman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 198 | D:1 | Learned a level 2 spell: Searing Ray 563 | D:1 | Reached skill level 5 in Conjurations 618 | D:2 | Identified the +3 long sword of Qazlal's Inspiration | {vorpal, Fly rN+++ Will+ Dex-3} 990 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/9 1281 | D:2 | Identified the ring "Rereg" {rC- Will+ rCorr Str+6 Int+4} 1512 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, grunt_decor_arrowhead D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Fighting | | 0.3 Armour | | 0.4 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Long sword || 24 Cast: Magic Dart || 43 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 24