Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 11672787150567558012 0 Oscarhiaw the Sneak (level 1, 10/10 HPs) Began as a Tengu Enchanter on Nov 11, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (34 turns). Oscarhiaw the Sneak (Tengu Enchanter) Turns: 34, Time: 00:00:21 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 34 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 2.1 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Confusing Touch Hex 8% N/A 26% 3 Tukima's Dance Hex 8% N/A 26% 3 Dazzling Flash Conj/Hex 8% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Nothing quivered! d - a scroll labelled FIUPUZ YRISCH Nothing quivered! Key pressed, stopping explore. Nothing quivered! You now have 25 gold pieces (gained 11). You now have 34 gold pieces (gained 9). Key pressed, stopping explore. Nothing quivered! You open the door. A rat, a quokka and a frilled lizard come into view. The frilled lizard hisses angrily. Nothing quivered! There are monsters nearby! Nothing quivered! There are monsters nearby! Nothing quivered! There are monsters nearby! Nothing quivered! Nothing quivered! There are monsters nearby! Nothing quivered! There are monsters nearby! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! There is an open door here. Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Nothing quivered! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.........# ##.........# r......r..# #.........# #.l.......# ############.........# #..........#.........# .##.########.###@####### ........................ .##.#...#....#..###.#### ...###...###...## # #####............. #.............# #...###...###.... #...#<......#....# #...#.......#....# You could see a quokka, a frilled lizard and a rat (wandering). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Oscarhiaw the Tengu Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 34 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, amcnicky_mini_corridor_feature