Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 5453296107034322966 29 Xy2009 the Conjurer (level 3, 0/26 HPs) Began as a Ghoul Conjurer on Oct 25, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:40 (1071 turns). Xy2009 the Conjurer (Ghoul Conjurer) Turns: 1071, Time: 00:02:42 Health: 0/26 AC: 2 Str: 10 XL: 3 Next: 16% Magic: 3/5 EV: 11 Int: 15 God: Gold: 32 SH: 0 Dex: 7 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of identify {unknown} g - 3 scrolls of butterflies {unknown} Potions c - a potion of might {unknown} d - 2 potions of lignification {unknown} Skills: + Level 1.9 Dodging + Level 2.3 Stealth + Level 0.1 Unarmed Combat + Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 14% N/A 30% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Ignite Poison Fire/Tmut/Pois 1% N/A 54% 3 Fulminant Prism Conj/Hex 3% 3d6 69% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 69% 4 Freezing Cloud Conj/Ice/Air 2% 6-21 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (moderately wounded, 70% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal bites you. You die... ..........##... ........##...###).. .................. . ................... #. # ................... ...#.##.##.............. ....)#...#.............. ...#..h................. #...#..@.#.####....####. #...#.##.............. #...#)................. ...#...##............... ....#.. #..............) ..#..................... . #.#...#............... ...##.##............... ### ... ................ You could see a jackal. Vanquished Creatures 4 ball pythons (D:1) 5 bats (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) A quokka (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xy2009 the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 322 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/3 325 | D:1 | Learned a level 2 spell: Searing Ray 887 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/5 1071 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, hangedman_decor_clover_reticule, minmay_statues_item Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Dodging | | 1.9 Stealth | | 2.3 Unarmed Combat | | 0.1 Conjurations | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 57 Cast: Magic Dart || 38 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 24 Dodge: Dodged || 54