Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1030357658903834780 31 hadali the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 26, 2022. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (1391 turns). hadali the Conjurer (Deep Elf Conjurer) Turns: 1391, Time: 00:01:25 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 7% Magic: 7/9 EV: 12 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Missiles i - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} f - a scroll of identify g - a scroll of poison {unknown} j - a scroll of teleportation Potions d - 2 potions of curing {unknown} h - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Call Imp Summ 3% N/A 16% 2 Mephitic Cloud Conj/Pois/Air 12% N/A 16% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Message History The magic dart hits Terence. Terence is lightly wounded. Terence shouts! The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +4 ring mail (moderately wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 short sword. Magic courses through your body. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +4 ring mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. You die... ........+...####..# .......##...# #..# ##.....##...# #..# ##....##...# #..# #..######.# #..# ##..# #.####..# ##...# #.......# .....# ######.## .....#### #@# ....))..# #@# ........# ######.# ........# #......# ........###......# ........[##......# #######..........# #..........# ##.....####.# You could see Terence. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas 5 frilled lizards 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hadali the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 335 | D:1 | Reached skill level 5 in Conjurations 661 | D:1 | Found a faded altar of an unknown god. 896 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1048 | D:2 | Noticed Terence 1284 | D:1 | Learned a level 2 spell: Searing Ray 1391 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, basic_ecumenical_altar D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 51 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armor: Robe || 2 Dodge: Dodged || 11