Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 797441324148711848 32 negi3 the Conjurer (level 3, -9/21 HPs) Began as an Octopode Conjurer on Apr 22, 2023. Mangled by Terence ... wielding a +2 morningstar of protection (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1203 turns). negi3 the Conjurer (Octopode Conjurer) Turns: 1203, Time: 00:01:42 Health: -9/21 AC: 1 Str: 6 XL: 3 Next: 25% Magic: 1/7 EV: 13 Int: 22 God: Gold: 52 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls e - a scroll of amnesia {unknown} f - a scroll of fog {unknown} Potions a - a potion of magic d - a potion of might g - a potion of curing h - a potion of flight Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 morningstar of protection and wearing a +0 scale mail (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You constrict Terence. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 morningstar of protection and wearing a +0 scale mail (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 morningstar of protection and wearing a +0 scale mail (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 morningstar of protection and wearing a +0 scale mail (lightly wounded, constricted by you, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You constrict Terence, but do no damage. Terence hits you with a +2 morningstar of protection! Ouch! That really hurt! You die... #.......### #<.# ..... #..###..# #.....# #....## # ##.#)##.# #......# ###†#### #@..# ......@......+ ##........#.## #.#.##..##.# # #. ...# # # #.## ... ..# You could see Terence. Vanquished Creatures A ball python (D:2) A bat (D:1) 2 endoplasms (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 8 kobolds A quokka (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | negi3 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 838 | D:1 | Reached XP level 3. HP: 12/21 MP: 6/6 1191 | D:2 | Noticed Terence 1203 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic D:2: layout_loops_corners, minmay_pentomino_p4, uniq_sigmund, uniq_terence Action || total -------------------------++------- Melee: Dagger || 46 Unarmed || 2 Constrict || 9 Tentacles || 8 Punch || 1 Cast: Magic Dart || 24 Use: Scroll || 3 Stab: Sleeping || 5 Armor: Skin || 2 Dodge: Dodged || 42