Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4742541550451044621 1426 negi3 the Conjurer (level 8, -1/54 HPs) Began as an Octopode Conjurer on Apr 30, 2023. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:17:16 (9627 turns). negi3 the Conjurer (Octopode Conjurer) Turns: 9627, Time: 00:17:17 Health: -1/54 AC: 1 Str: 11 XL: 8 Next: 72% Magic: 22/24 EV: 17 Int: 28 God: Gold: 439 SH: 0 Dex: 26 Spells: 10/17 levels left rFire + . . SeeInvis + o - +3 dagger "Titroxer" {pain, rF+ Will+ Str+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . i - ring of protection from cold rCorr . Rampage . k - +6 ring of dexterity Will +.... f - +6 ring of dexterity Stlth ++++...... x - ring of see invisible HPRegen 0.18/turn y - ring of Wegyduac {rC- MP+9 Str+2 Int+6 Dex+4} MPRegen 0.19/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -13) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 439 gold pieces. Inventory: Hand Weapons l - a +4 dagger o - the +3 dagger "Titroxer" (weapon) {pain, rF+ Will+ Str+2} (You found it on level 3 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). rF: It protects you from fire. Will: It increases your willpower. p - a +2 mace of protection s - a +2 falchion of holy wrath Missiles c - 12 poisoned darts h - 2 atropa-tipped darts Armour v - a +0 kite shield Jewellery f - a +6 ring of dexterity (on tentacle) i - a ring of protection from cold (left tentacle) k - a +6 ring of dexterity (right tentacle) x - a ring of see invisible (on tentacle) y - the ring of Wegyduac (on tentacle) {rC- MP+9 Str+2 Int+6 Dex+4} (You acquired it on level 6 of the Dungeon) [ring of magical power] Str: It affects your strength (+2). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Scrolls n - 4 scrolls of teleportation q - a scroll of enchant weapon Potions a - 3 potions of magic b - a potion of cancellation d - 2 potions of flight e - 3 potions of heal wounds g - a potion of degeneration {unknown} j - 2 potions of might m - 2 potions of brilliance r - 2 potions of invisibility t - 3 potions of haste u - 3 potions of curing w - a potion of lignification {unknown} z - a potion of ambrosia {unknown} Skills: + Level 4.6 Fighting + Level 4.7 Dodging - Level 4.0 Stealth + Level 5.1 Spellcasting + Level 6.7 Conjurations + Level 1.9 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 88% 2d7 1% 2 w - Iskenderun's Mystic Conj/Tloc 31% 2d8 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Conjure Flame Conj/Fire 26% 6-21 4% 3 Dazzling Flash Conj/Hex 52% N/A 4% 3 Slow Hex 28% N/A 7% 1 Flame Wave Conj/Fire 26% 2d8 17% 4 Fulminant Prism Conj/Hex 13% 3d9 17% 4 Confusing Touch Hex 7% N/A 21% 3 Frozen Ramparts Ice 14% 1d3 21% 3 Inner Flame Hex/Fire 7% N/A 21% 3 Vampiric Draining Necr 7% 2d6 21% 3 Ice Form Ice/Tmut 7% N/A 54% 4 Summon Ice Beast Ice/Summ 7% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Kikubaaqudgha Makhleb Ru Sif Muna Wu Jian Yredelemnul Shops: D:6 [ Annotations: D:6 1 runed translucent door, Pikel; tjdrnr5092's ghost, novice FoFi Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. You climb downwards. The water moccasin misses you. The water moccasin closely misses you. The orc priest calls down the wrath of Beogh upon you. You resist with some effort. The jelly misses you. The orc barely misses you. There is a stone staircase leading up here. The water moccasin bites you! The jelly misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc closely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The water moccasin completely misses you. You climb upwards. Level annotation: 1 runed translucent door, Pikel; tjdrnr5092's ghost, novice FoFi There is a stone staircase leading down here. Unknown command. The jelly attacks as you move away! The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The orc attacks as you move away! The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (70% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the jelly. The jelly is heavily wounded. (Press . to maintain the ray.) You die... ...## #...<.# #.♣...♣)......# #...# ####..# #..♣.♣........# ##..# ##.###[..♣.........# ⌠#..#######.#...########.#### ##..#.........### #.# #...#......>..# #.# ...##....<.[..# ####.### ..###.........#######......# .............J)S@...#......# #.###.........#######......# ..# #.........# ######## ### #.........# ########### You could see a water moccasin and a jelly. Vanquished Creatures 2 ogres 4 lemures A kobold brigand (D:5) 4 scorpions 2 necrophages A howler monkey (D:6) A crimson imp (D:5) 3 hounds 3 jellies (D:5) 3 orc priests 2 iguanas 4 orc wizards 3 gnolls (D:6) 16 adders 2 shadow imps A white imp (D:5) An ufetubus (D:4) 2 worms 5 dart slugs 18 orcs 12 ball pythons 4 endoplasms 5 giant cockroaches 7 goblins 5 hobgoblins 3 jackals (D:3) 7 quokkas 10 bats 4 frilled lizards 10 kobolds 11 rats 156 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | negi3 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 2/17 MP: 3/5 1122 | D:1 | Reached XP level 3. HP: 20/21 MP: 0/6 1189 | D:1 | Learned a level 2 spell: Searing Ray 2201 | D:2 | Reached skill level 1 in Fighting 2201 | D:2 | Reached XP level 4. HP: 28/28 MP: 1/8 2498 | D:2 | Found a faded altar of an unknown god. 2783 | D:2 | Found a shimmering blue altar of Sif Muna. 2819 | D:2 | Reached XP level 5. HP: 33/33 MP: 2/9 3277 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 3505 | D:3 | Found a basalt altar of Yredelemnul. 3694 | D:3 | Identified the +3 dagger "Titroxer" {pain, rF+ Will+ Str+2} 3917 | D:3 | Reached skill level 5 in Conjurations 4215 | D:3 | Found an ornate altar of the Wu Jian Council. 4509 | D:4 | Reached XP level 6. HP: 36/39 MP: 1/11 5881 | D:4 | Reached XP level 7. HP: 38/45 MP: 1/12 6437 | D:5 | Entered Level 5 of the Dungeon 6938 | D:5 | Reached skill level 6 in Conjurations 7173 | D:5 | Reached XP level 8. HP: 54/54 MP: 7/14 7303 | D:5 | Found a burning altar of Makhleb. 7773 | D:6 | Found a runed translucent door. 7774 | D:6 | Noticed tjdrnr5092's ghost (novice FoFi) 7796 | D:6 | Reached skill level 1 in Translocations 7954 | D:6 | Reached skill level 5 in Spellcasting 8212 | D:6 | Found a sacrificial altar of Ru. 8224 | D:6 | Noticed Pikel 8341 | D:6 | Found Dysiq's Armour Boutique. 8877 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 9530 | D:6 | Identified a scroll of acquirement 9530 | D:6 | Acquired the ring of Wegyduac {rC- MP+9 Str+2 Int+6 Dex+4} 9626 | D:6 | HP: 2/54 [water moccasin (6)] 9627 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_corners D:2: minmay_recursive_quarters, layout_rooms, basic_altar, ebering_ecumenical_altar_mist, minmay_misc_feat_doors, minmay_misc_feat_enclosed D:3: layout_basic, nicolae_overflow_hidden_temple, nicolae_wu_jian_wuxing_cycle, chequers_serial_rivers_small_3, nicolae_concentric_dashed_squares_wild, kennysheep_flooded_box D:4: layout_basic D:5: layout_rooms, makhleb_grotto_becter D:6: dreamdust_elfheim, layout_rooms, nicolae_overflow_crystal_walls, nicolae_ru_the_path_less_chosen, serial_shops, nicolae_diamond_shop, hellmonk_ghost_happy_afterlife, uniq_pikel D:7: layout_loops_cross, nicolae_elyvilon_peaceful_grove, minmay_temple_entry_gardened_gates, kennysheep_generic_room_14, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 3 4 | 4.6 Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.7 Dodging | 3 4 | 4.7 Translocations | 1 | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Club | 6 | | || 6 Constrict | 3 | 4 | 1 || 8 Unarmed | 1 | | || 1 Tentacles | 1 | 2 | 3 || 6 Dagger | 2 | 22 | 9 || 33 Throw: Dart | | | 2 || 2 Cast: Magic Dart | 54 | 85 | 62 || 201 Searing Ray | 12 | 58 | 100 || 170 Use: Scroll | 6 | 3 | 10 || 19 Stab: Sleeping | 1 | | || 1 Armor: Skin | | 9 | 3 || 12 Dodge: Dodged | 6 | 24 | 50 || 80