Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14875014375834086539 16 negi3 the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 30, 2023. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (630 turns). negi3 the Conjurer (Octopode Conjurer) Turns: 630, Time: 00:01:09 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 54% Magic: 0/5 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . h - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons h - a +0 club (weapon) Jewellery g - a ring of willpower (left tentacle) Scrolls e - a scroll of fog {unknown} f - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of brilliance {unknown} c - a potion of might {unknown} d - 2 potions of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 s - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The quokka barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. Unknown command. You closely miss the quokka. Your grab misses the quokka. The quokka is moderately wounded. The quokka closely misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You closely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. You grab the quokka. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. You release your grip on the quokka. You miss the quokka. Your grab misses the quokka. The quokka is moderately wounded. The quokka closely misses you. The quokka bites you. You die... #...# #.#.....#### ## #####...##### ###...## #. .>........... #.. ..### #. ............. ......... #. .............# #.#...# #. .###......#### #...# #. .# #....#.# #.###.# ## .# #....#.# #r....# ## #....#.######@##### # #.........†##.#### ##########.......# ####### #.##.##.# ####.....####.##.##.### #### #......#.#............########... #.##.#.#.#.##.##.##.#..........## ....................############ #.##.#..###.####.#### You could see a quokka. Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) 4 bats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | negi3 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 328 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 374 | D:1 | Learned a level 2 spell: Searing Ray 630 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_cross Action || total -------------------------++------- Melee: Unarmed || 11 Tentacles || 3 Constrict || 5 Club || 4 Cast: Magic Dart || 24 Searing Ray || 1 Armor: Skin || 5 Dodge: Dodged || 16