Dungeon Sprint DCSS version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 10238419603304255325 25 schets the Magician (level 3, -15/25 HPs) Began as a Djinni Conjurer on Aug 28, 2022. Demolished by an ogre ... wielding a +0 giant spiked club (36 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (416 turns). schets the Magician (Djinni Conjurer) Turns: 416, Time: 00:00:21 Health: -15/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of quicksilver (7) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.6 Dodging + Level 1.8 Stealth + Level 0.9 Unarmed Combat + Level 5.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 54% N/A 3% 3 d - Fulminant Prism Conj/Hex 13% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 12% 4 f - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. You recover from your berserk rage. You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Things that are here: a +0 dagger; a +0 leather armour; the goblin skeleton of Ijyb Cast which spell? (? or * to list) Okay, then. Unknown command. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Unknown command. Unknown command. Cast which spell? (? or * to list) You don't know that spell. Okay, then. Unknown command. Cast which spell? (? or * to list) You aren't experienced enough to cast this spell. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. Unknown command. Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 5 in Spellcasting 12 | D | Reached XP level 2. HP: 7/21 MP: 0/0 12 | D | Reached XP level 3. HP: 9/25 MP: 0/0 12 | D | Learned a level 1 spell: Slow 413 | D | Noticed an ogre 416 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.2 Dodging | | 2.6 Stealth | | 1.8 Unarmed Combat | | 0.9 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Searing Ray || 1 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 1