Dungeon Sprint DCSS version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 12433928922797729109 0 schets the Magician (level 1, -2/22 HPs) Began as a Djinni Conjurer on Aug 28, 2022. Slain by Ijyb ... wielding a +0 club (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:05 (18 turns). schets the Magician (Djinni Conjurer) Turns: 18, Time: 00:00:05 Health: -2/22 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You barely miss Ijyb. You hit Ijyb. Ijyb is moderately wounded. Ijyb screams, "Get away!" Ijyb closely misses you. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb screams, "I dance on your bones!" Ijyb drinks a potion. Ijyb seems to grow stronger. You barely miss Ijyb. Ijyb is moderately wounded. You hit Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is heavily wounded. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is heavily wounded. You hit Ijyb. Ijyb is heavily wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is severely wounded. You hit Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club! You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb (strong). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 18 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 14 Use: Potion || 1 Dodge: Dodged || 6