Dungeon Sprint DCSS version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 5837560948225586951 28 schets the Magician (level 3, -2/30 HPs) Began as a Djinni Conjurer on Aug 28, 2022. Slain by a human (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:29 (326 turns). schets the Magician (Djinni Conjurer) Turns: 326, Time: 00:00:29 Health: -2/30 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 12 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: + Level 3.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Dazzling Flash Conj/Hex 52% N/A 4% 3 d - Fulminant Prism Conj/Hex 13% 3d9 14% 4 e - Iskenderun's Mystic Conj/Tloc 26% 2d7 14% 4 f - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (asleep, 100% to hit) The magic dart hits the human but does no damage. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (71% to hit) The searing ray hits the human. The human is lightly wounded. (Press . to maintain the ray.) The searing ray hits the human. The human is moderately wounded. The searing ray hits the human! The human is heavily wounded. The searing ray misses the human. You finish channelling your searing ray. The human hits you. The human hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (heavily wounded, 71% to hit) The searing ray misses the human. (Press . to maintain the ray.) The human hits you! The searing ray hits the human! The human is severely wounded. The human barely misses you. The searing ray hits the human. The human is almost dead. The human hits you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The human hits you. You die... ▓..##..)....# ▓##.##.##...# .# ##.##.###..# ..# ▓#.####.##..# ...+ ▓.###..##..## #...# ▓#.†...##..# #....# ###..##...##.....# ##..##....#p.....# #..###..##@# #..# #.. ### ▓▓▓▓ ▓▓▓ You could see a human. Vanquished Creatures Jessica (D) An endoplasm (D) 2 rats (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D | Reached skill level 1 in Fighting 176 | D | Noticed Jessica 184 | D | Killed Jessica 185 | D | Reached skill level 5 in Spellcasting 185 | D | Reached XP level 2. HP: 16/25 MP: 0/0 185 | D | Reached XP level 3. HP: 19/30 MP: 0/0 185 | D | Learned a level 1 spell: Shock 325 | D | HP: 1/30 [human (9)] 326 | D | Slain by a human Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.1 Spellcasting | 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 10 Searing Ray || 2 Use: Potion || 2 Armor: Robe || 3 Dodge: Dodged || 1