Dungeon Sprint DCSS version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 17307266762929983385 35 schets the Magician (level 3, -13/30 HPs) Began as a Djinni Conjurer on Aug 28, 2022. Mangled by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:55 (715 turns). schets the Magician (Djinni Conjurer) Turns: 715, Time: 00:00:55 Health: -13/30 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 22 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis + (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: engulfed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, see invisible, strong-willed 1, screaming 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of immolation {unknown} f - a scroll of blinking g - a scroll of amnesia {unknown} k - 2 scrolls of identify Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste h - 2 potions of flight {unknown} i - 2 potions of degeneration {unknown} j - a potion of mutation Skills: + Level 3.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 54% N/A 3% 3 d - Fulminant Prism Conj/Hex 13% 3d9 13% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 13% 4 f - Freeze Ice 100% 1d11 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have supernaturally acute eyesight. (SInv) You are strong-willed. (Will+) You occasionally shout uncontrollably at your foes. Message History You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. The water elemental hits you. The searing ray misses the water elemental. You finish channelling your searing ray. The water elemental misses you. The water elemental misses you. The water elemental misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 87% to hit) The searing ray misses the water elemental. (Press . to maintain the ray.) The water elemental barely misses you. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The searing ray hits the water elemental! The water elemental is severely damaged. * * * LOW HITPOINT WARNING * * * The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#....♣♣ ♣♣.# #'####.....♣♣ ♣..# .....#....~.♣♣♣..# #+#+# †....#...~~♣.♣...#...... .....#..~~~~♣♣♣♣@E.⌠.... ####'#..~≈≈~~~♣♣.#...### :....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ........÷........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) A plant (D) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Djinni Conjurer began the quest for the Orb. 0 | D | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D | Reached skill level 1 in Fighting 299 | D | Reached skill level 4 in Spellcasting 299 | D | Reached XP level 2. HP: 18/24 MP: 0/0 299 | D | Reached XP level 3. HP: 21/29 MP: 0/0 299 | D | Learned a level 1 spell: Freeze 486 | D | Reached skill level 5 in Spellcasting 686 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 686 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 686 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 687 | D | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 687 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 687 | D | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 687 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 687 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 690 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 690 | D | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 690 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 690 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 690 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 706 | D | Noticed a water elemental 715 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.3 Spellcasting | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 12 Searing Ray || 3 Use: Potion || 4 Dodge: Dodged || 6