Dungeon Sprint DCSS version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 11932916774684460098 51 schets the Conjurer (level 3, -10/22 HPs) Began as a Tengu Conjurer on Aug 30, 2022. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:37 (754 turns). schets the Conjurer (Tengu Conjurer) Turns: 754, Time: 00:01:37 Health: -10/22 AC: 4 Str: 5 XL: 3 Next: 83% Magic: 6/9 EV: 12 Int: 23 God: Gold: 27 SH: 4 Dex: 15 Spells: 7/10 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . h - +0 buckler rNeg . . . Spirit . i - +2 robe {rF+} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) @: engulfed (cannot breathe) A: beak, talons 3, agile 1, clever 1, evolution 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Armour h - a +0 buckler (worn) i - a +2 robe of fire resistance (worn) Scrolls a - a scroll of immolation {unknown} f - a scroll of magic mapping {unknown} g - a scroll of blinking k - a scroll of poison {unknown} l - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds e - 2 potions of haste j - a potion of flight {unknown} m - a potion of degeneration {unknown} n - 4 potions of mutation Skills: + Level 2.8 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 1.2 Shields * Level 4.4 Spellcasting * Level 7.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 8% 3 Fulminant Prism Conj/Hex 11% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You are agile. (Dex +4, Str/Int -1) Your mind is acute. (Int +4, Str/Dex -1) You have hidden genetic potential. Message History a potion of mutation; 2 potions of mutation You now have 27 gold pieces (gained 7). Things that are here: a potion of mutation; 2 potions of mutation n - a potion of mutation; n - 3 potions of mutation (gained 2) n - 5 potions of mutation (gained 2) There are no items here. Really quaff the potion of mutation? You feel extremely strange. You feel a hidden potential growing inside you. You feel clever. You feel agile. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (89% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray misses the water elemental. The water elemental hits you! The water elemental engulfs you in water! Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##...[...#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###÷.##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##..##...†#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 252 | D | Noticed Jessica 265 | D | Killed Jessica 266 | D | Reached skill level 7 in Conjurations 266 | D | Reached XP level 2. HP: 18/18 MP: 3/7 266 | D | Reached XP level 3. HP: 22/22 MP: 3/9 269 | D | Learned a level 2 spell: Searing Ray 354 | D | Reached skill level 1 in Shields 745 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 745 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 745 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 751 | D | Noticed a water elemental 754 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.8 Spellcasting | 3 4 | 4.4 Conjurations | 7 | 7.8 Shields | 1 | 1.2 Dodging | | 2.1 Stealth | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 11 Searing Ray || 4 Use: Potion || 3 Dodge: Dodged || 6