Dungeon Sprint DCSS version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 12029413639245530491 165 schets the Destroyer (level 5, 0/34 HPs) Began as a Tengu Conjurer on Aug 31, 2022. Was an Initiate of Vehumet. Slain by a shadow (33 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:38 (1084 turns). schets the Destroyer (Tengu Conjurer) Turns: 1084, Time: 00:03:39 Health: 0/34 AC: 2 Str: 7 XL: 5 Next: 46% Magic: 0/14 EV: 14 Int: 21 God: Vehumet [......] Gold: 16 SH: 0 Dex: 12 Spells: 5/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.14/turn (no ring) @: flying quickly and evasively, very slightly contaminated, quick A: beak, talons 3, nimble flight, mutation resistance 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of torment {unknown} g - a scroll of blinking h - 3 scrolls of identify k - a scroll of poison {unknown} Potions b - 3 potions of magic c - 2 potions of curing d - a potion of heal wounds i - 4 potions of flight j - a potion of mutation Skills: + Level 4.5 Fighting - Level 2.1 Dodging - Level 2.0 Stealth * Level 6.4 Spellcasting * Level 10.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 3% 3 Blink Tloc 12% N/A 14% 2 Lesser Beckoning Tloc 6% N/A 28% 3 Manifold Assault Tloc 6% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Sif Muna Vehumet Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. You are somewhat resistant to further mutation. Message History The searing ray hits the shadow! The shadow is almost destroyed. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The shadow barely misses you. Your fulminant prism explodes! The blast of energy engulfs the jelly! You kill the jelly! Vehumet accepts your kill. The blast of energy engulfs the shadow. The shadow is almost destroyed. Your Conjurations skill increases to level 10! Unknown command. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The shadow hits you. Unknown command. Unknown command. Unknown command. You aren't carrying any items that you can evoke. Unknown command. You closely miss the shadow. Your peck misses the shadow. The shadow is almost destroyed. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something but does no damage. The shadow strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓ ♣♣ ♣.# .♣ ♣.# ♣♣ ♣♣.# ~♣♣♣♣..###+#+###+## ~..♣...#........@.# ~~♣....'.⌠......{.# ≈~~~.♣.#...######'# ~~~....#.⌠.# ..# ~~.....#...# ...# .......#'### #...# .......#.).# #...+ .......#___# +...# ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A water elemental (D) A jelly (D) A wizard (D) A human (D) A kobold demonologist (D) A wolf (D) An endoplasm (D) 3 rats (D) 10 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 264 | D | Reached skill level 1 in Fighting 299 | D | Reached skill level 7 in Conjurations 299 | D | Reached XP level 2. HP: 3/17 MP: 1/7 593 | D | Learned a level 2 spell: Searing Ray 597 | D | Reached XP level 3. HP: 22/22 MP: 3/9 668 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 668 | D | Gained mutation: You have sharp fingernails. [potion of | mutation] 669 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 669 | D | Lost mutation: You have sharp fingernails. [potion of | mutation] 669 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 669 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 669 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 670 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 670 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 670 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 670 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 670 | D | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 670 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 688 | D | Noticed a water elemental 717 | D | Killed a water elemental 718 | D | Reached skill level 5 in Spellcasting 718 | D | Reached skill level 8 in Conjurations 718 | D | Reached XP level 4. HP: 22/28 MP: 2/12 830 | D | Learned a level 4 spell: Fulminant Prism 835 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 915 | D | Found a radiant altar of Vehumet. 915 | D | Found a shimmering blue altar of Sif Muna. 915 | D | Found an ancient bone altar of Kikubaaqudgha. 915 | D | Noticed a wizard 918 | D | Killed a wizard 919 | D | Reached skill level 9 in Conjurations 919 | D | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 919 | D | Reached XP level 5. HP: 33/33 MP: 4/14 1039 | D | Became a worshipper of Vehumet 1076 | D | Noticed a shadow 1081 | D | Reached skill level 10 in Conjurations 1084 | D | Slain by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 4 | 4.5 Spellcasting | 3 4 5 6 | 6.4 Conjurations | 7 8 9 10 | 10.3 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | 1 || 11 Kick | 2 | || 2 Peck | 1 | || 1 Cast: Magic Dart | 12 | 1 || 13 Searing Ray | 3 | 2 || 5 Iskenderun's Myst | | 3 || 3 Fulminant Prism | | 1 || 1 Use: Potion | 5 | || 5 Dodge: Dodged | 2 | 1 || 3