Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 769577010416453078 10 schets the Magician (level 2, 2/22 HPs) Began as a Djinni Conjurer on Sept 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (226 turns). schets the Magician (Djinni Conjurer) Turns: 226, Time: 00:00:34 Health: 2/22 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray misses the jackal. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal misses you. A kobold comes into view. It is wielding a +0 whip. The searing ray hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2 The jackal bites you but does no damage. Unknown command. Unknown command. The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. A ball python comes into view. Unknown command. Unknown command. Unknown command. The searing ray hits the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The jackal misses you. The jackal closely misses you. Unknown command. Unknown command. You aren't carrying any potions. Unknown command. You aren't carrying any scrolls. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......##.†................ ......##.................. ......##.................. #..#####.................. #..## #.................. #...# ##.......h..h...... #†#.# ####.....#....h.#. #.#.# #.......#####....... #...# #........†@hr.K..... ###.###.......#####.....†. #......###### ...S... #......# ....... #......# ....... #.....### ### ....... #....##.## ##.## #..###...###...## #...'..<.'.'....# You could see a quokka, a jackal, a ball python (wandering) and a kobold (wandering). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schets the Djinni Conjurer began the quest for the Orb. 0 | D:1 | schets set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 208 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 226 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 13 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 9