Dungeon Sprint DCSS version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 5443122943265605687 0 schets2 the Magician (level 1, -6/22 HPs) Began as a Djinni Conjurer on Sept 24, 2022. Mangled by a neqoxec (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:05 (11 turns). schets2 the Magician (Djinni Conjurer) Turns: 11, Time: 00:00:05 Health: -6/22 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 18 (19) God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 c - Dazzling Flash Conj/Hex 28% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 38% 4 e - Iskenderun's Mystic Conj/Tloc 14% 2d5 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, schets2 the Djinni Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. A neqoxec comes into view. The neqoxec shouts! You hear a shout! x2 Unknown command. Unknown command. You reach down and close the door. A neqoxec breaks down the door. You feel yourself speed up. A neqoxec comes into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You closely miss the neqoxec. The neqoxec hits you! Ouch! That really hurt! You hit the neqoxec but do no damage. The neqoxec gestures at you. Strange energies course through your body. You hit the neqoxec. The neqoxec is lightly wounded. You closely miss the neqoxec. The neqoxec is lightly wounded. The neqoxec gestures at you. You feel dopey. Something feeds on your intellect! You closely miss the neqoxec. The neqoxec is lightly wounded. The neqoxec hits you. You barely miss the neqoxec. The neqoxec is lightly wounded. You barely miss the neqoxec. The neqoxec is lightly wounded. The neqoxec hits you! Ouch! That really hurt! You die... #+# ###.## #3@<.+ #3##.## #. #+# # You could see 2 neqoxecs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets2 the Djinni Conjurer began the quest for the Orb. 0 | D | schets2 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a neqoxec 3 | D | Noticed a neqoxec 11 | D | Mangled by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 7 Use: Potion || 2