Dungeon Sprint DCSS version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 13983582191934616093 59 schets2 the Magician (level 4, -1/46 HPs) Began as a Djinni Conjurer on Sept 24, 2022. Slain by a necrophage (2 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:12 (14 turns). schets2 the Magician (Djinni Conjurer) Turns: 14, Time: 00:00:12 Health: -1/46 AC: 2 Str: 6 XL: 4 Next: 22% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.00/turn (no ring) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 0.6 Fighting + Level 3.1 Dodging + Level 2.0 Stealth + Level 1.4 Unarmed Combat + Level 6.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Dazzling Flash Conj/Hex 64% N/A 2% 3 d - Fulminant Prism Conj/Hex 16% 3d11 8% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 8% 4 f - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You punch the necrophage! You destroy the necrophage! Your Dodging skill increases to level 3! Your Stealth skill increases to level 2! Your Unarmed Combat skill increases to level 1! Your Spellcasting skill gained 3 levels and is now at level 6! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. You have reached level 4! You feel agile. Unknown command. The door flies open with a bang! 2 worms come into view. The necrophage barely misses you. The necrophage hits you. * * * LOW HITPOINT WARNING * * * Found 243 gold pieces. Unknown command. You closely miss the necrophage. The necrophage misses you. The necrophage completely misses you. The necrophage hits you. You die... ## ##. .w## w$# #'# ##@## +nnn+ ##.## #'# .$. ..#.. ##. .## ## ## You could see 3 necrophages and 2 worms. Vanquished Creatures A necrophage (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | schets2 the Djinni Conjurer began the quest for the Orb. 0 | D | schets2 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 12 | D | Killed a necrophage 13 | D | Reached skill level 1 in Unarmed Combat 13 | D | Reached skill level 6 in Spellcasting 13 | D | Reached XP level 2. HP: 3/22 MP: 0/0 13 | D | Reached XP level 3. HP: 4/26 MP: 0/0 13 | D | Learned a level 1 spell: Slow 13 | D | Reached XP level 4. HP: 4/31 MP: 0/0 13 | D | HP: 1/46 [necrophage (3)] 14 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | 2 | 2.0 Unarmed Combat | 1 | 1.4 Spellcasting | 6 | 6.1 Fighting | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | 1 || 8 Cast: Magic Dart | 1 | || 1 Use: Potion | 1 | || 1 Dodge: Dodged | 5 | 3 || 8