Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 3118693565778879411 0 schets2 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Oct 15, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (20 turns). schets2 the Magician (Djinni Conjurer) Turns: 20, Time: 00:00:17 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 11% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The bat barely misses you. The endoplasm attacks as you move away! The endoplasm closely misses you. The bat closely misses you. The endoplasm attacks as you move away! The endoplasm completely misses you. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. The bat attacks as you move away! The bat hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm barely misses you. The bat closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (black smoke, lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. * * * LOW HITPOINT WARNING * * * The bat barely misses you. x2 The bat barely misses you. There is an escape hatch in the floor here. You see here a +0 ring mail. You aren't carrying any potions. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat, p - endoplasm Aim: a bat (lava, moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... #......#.......... #................. #..........#...... .........#....... #.....#....... ####§8........... #≈§§J.[..$....... #≈§≈§............ #@b≈≈§<8..8...### #§§≈§........... #§§≈...)......... ####.8........... #............. ............. ..#...#...... ............. You could see an endoplasm and a bat. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | schets2 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | schets2 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 20 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, palyth_stone_intersect, roderic_lattice_a, skrybe_limestone_x Action || total -------------------------++------- Cast: Magic Dart || 6 Armor: Robe || 4 Dodge: Dodged || 14