Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. sss the Caller (Vampire Summoner) Turns: 1047, Time: 00:11:15 Health: 14/22 AC: 2 Str: 5 XL: 3 Next: 10% Magic: 5/6 EV: 13 Int: 17 God: Gold: 59 SH: 0 Dex: 22 Spells: 5/6 levels left rFire . . . SeeInvis + g - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 2, agile 2, frail 1 a: Exsanguinate You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 59 gold pieces. Inventory: Hand Weapons g - a +0 sling (weapon) i - a +0 club Missiles e - 14 stones Armour a - a +0 robe (worn) Scrolls d - 2 scrolls labelled AMNE YMI KEPOA j - a scroll labelled TOCHY FEDA Potions b - a potion of magic c - a smoky dark potion f - a smoky ruby potion h - a potion of curing Skills: + Level 0.4 Fighting + Level 2.6 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Summonings You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Call Imp Summ 17% N/A 4% 2 Call Canine Familiar Summ 17% N/A 9% 3 Magic Dart Conj 4% 1d3 19% 1 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Searing Ray Conj 2% 2d4 28% 2 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Fulminant Prism Conj/Hex 0% 3d6 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. You are very agile. (Dex +8, Str/Int -2) You are frail. (-10% HP) Message History Confirm with . or Enter, or press ? or * to list all spells. The adder bites you. The adder bites you but does no damage. You swap places. The adder misses your quokka. Your quokka closely misses the adder. Something bites your quokka. Found a ring mail. Your magical contamination has completely faded away. The adder barely misses you. The ball python barely misses your quokka. The ball python grabs your quokka. The ball python constricts your quokka. The adder barely misses you. You clumsily bash the adder but do no damage. You bite the adder, but do no damage. The adder is lightly wounded. Your quokka closely misses the ball python. The adder misses you. The ball python bites your quokka. The ball python constricts your quokka. The adder closely misses you. Your quokka bites the ball python. The ball python dies! You closely miss the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is lightly wounded. You feel sick. The adder barely misses you. Your quokka bites the adder. The adder barely misses you. Your quokka closely misses the adder. You clumsily bash the adder but do no damage. The adder is moderately wounded. You feel sick. The adder closely misses you. Your quokka barely misses the adder. The adder misses you. Your quokka bites the adder. You clumsily bash the adder but do no damage. You bite the adder. The adder is heavily wounded. You feel sick. You are no longer poisoned. The adder closely misses you. Your quokka bites the adder. The adder barely misses your quokka. Your quokka bites the adder. #..########...÷.# ###...S.....##....# #...#######.##.##.# #.#.#######.#...... #.#................ #...#..##.#.#....<. # ###.....#........ #######†####.....#.# #..@Sr.............. #.####....÷.....##.. #. #...#........... [. #...........#..# ##.#.#..#........#... #.#....$....#####..# .......#....###.#... #.###>..........#.## #.##.######.#.## You can see an adder (distracted, ally target) and a friendly quokka (summoned). Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A ball python (D:2) 3 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A worm (D:2) 2 ball pythons 3 endoplasms 2 goblins (D:1) A quokka (D:2) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sss the Vampire Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 838 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 838 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 838 | D:2 | Gained mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 864 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 864 | D:2 | Reached XP level 3. HP: 22/22 MP: 4/6 Illustrated notes Action || total -------------------------++------- Melee: Unarmed || 24 Punch || 1 Sling || 29 Bite || 6 Cast: Summon Small Mamm || 23 Use: Potion || 3 Armor: Robe || 19 Dodge: Dodged || 78