Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file.

Game seed: 18254035497159394278

166 yamato the Grave Robber (level 5, -7/29 HPs)
             Began as a Vampire Necromancer on Sept 7, 2022.
             Mangled by a gnoll sergeant
             ... wielding a +2 trident of protection
              (13 damage)
             ... on level 3 of the Dungeon.
             The game lasted 00:09:14 (3158 turns).

yamato the Grave Robber (Vampire Necromancer)       Turns: 3158, Time: 00:09:14

Health: -7/29      AC:  3    Str:  7    XL:     5   Next: 22%
Magic:  2/9        EV: 12    Int: 20    God:    
Gold:   177        SH:  0    Dex: 14    Spells: 1/9 levels left

rFire   + . .      SeeInvis +   g - +0 dagger (venom)
rCold   + + .      Faith    .   (no shield)
rNeg    + + +      Spirit   .   a - +0 robe
rPois   竏�          Reflect  .   (no helmet)
rElec   .          Harm     .   j - +0 cloak
rCorr   .          Rampage  .   (no gloves)
Will    .....                   (no boots)
Stlth   +++++.....              (no amulet)
HPRegen 0.00/turn               k - ring of protection from fire
MPRegen 0.11/turn               (no ring)

@: bloodless, inhibited regen
A: bloodless, fangs 3, see invisible, vampiric 2
a: Bat Form, Revivify


You were on level 3 of the Dungeon.
You visited 1 branch of the dungeon, and saw 3 of its levels.

You collected 177 gold pieces.

Inventory:

Hand Weapons
 g - a +0 dagger of venom (weapon)
 i - a +0 dagger
 q - a +0 dagger of freezing
Missiles
 p - 4 atropa-tipped darts (quivered)
Armour
 a - a +0 robe (worn)
 j - a +0 cloak (worn)
Jewellery
 f - the ring of the Duke {Fire Fly rN++ rCorr Str-3}
   (You acquired it on level 2 of the Dungeon)   
   
   [ring of fire]
   
   It enhances your fire magic.
   Str:       It affects your strength (-3).
   rF:        It protects you from fire.
   rC:        It makes you vulnerable to cold.
   rN:        It greatly protects you from negative energy.
   Fly:       It grants you flight.
   rCorr:     It protects you from acid and corrosion.
 k - a ring of protection from fire (left hand)
Potions
 b - 2 potions of magic
 c - 4 potions of heal wounds
 d - 3 potions of mutation
 e - a potion of haste
 h - a potion of ambrosia {unknown}
 l - a potion of berserk rage {unknown}
 m - a potion of attraction {unknown}
 n - 2 potions of brilliance {unknown}
 o - a potion of flight {unknown}


   Skills:
 * Level 1.2 Fighting
 * Level 1.5 Short Blades
 * Level 1.0 Armour
 * Level 2.6 Dodging
 * Level 4.1 Stealth
 * Level 2.9 Spellcasting
 * Level 5.1 Necromancy


You had one spell level left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Necrotise             Necr           92%        1d8       1%          1
b - Vampiric Draining     Necr           23%        2d7       5%          3
c - Animate Dead          Necr           23%        N/A       17%         4

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Blink                    Tloc           4%         N/A       22%         2
 Conjure Flame            Conj/Fire      2%         6-21      41%         3
 Ignite Poison            Fire/Tmut/Pois 2%         N/A       41%         3
 Lesser Beckoning         Tloc           2%         N/A       41%         3
 Ozocubu's Armour         Ice            2%         N/A       41%         3
 Agony                    Necr           23%        N/A       43%         5
 Sticky Flame             Conj/Fire      2%         2d3       82%         4
 Manifold Assault         Tloc           2%         N/A       99%         5
 Metabolic Englaciation   Hex/Ice        1%         N/A       99%         5
 Simulacrum               Ice/Necr       6%         N/A       100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)            

Altars:

Shops:
D:3 (


Innate Abilities, Weirdness & Mutations

You do not regenerate when monsters are visible.
You are frail without blood (-20% HP).
You can heal yourself when you bite living creatures.
You are immune to poison.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are afflicted with vampirism and can become a bat while bloodless.

Message History

Aiming: Necrotise (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 spear (severely wounded, ally target, chance to
affect: 87%)
The gnoll writhes in agony. Your gnoll skeleton hits the gnoll.
Casting: Necrotise (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Necrotise (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a +0 spear (almost dead, ally target, chance to affect:
87%)
The gnoll sergeant writhes in agony.
The gnoll hits your gnoll skeleton with a +0 flail!
The gnoll hits your gnoll skeleton with a +0 spear.
Your gnoll skeleton hits the gnoll.
The gnoll dies!
Casting: Necrotise (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Necrotise (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant
Aim: a gnoll sergeant, wielding a +2 trident of protection and wearing a +0
scale mail (lightly wounded, ally target, chance to affect: 81%)
The gnoll sergeant writhes in agony.
The gnoll hits your gnoll skeleton with a +0 flail!
Your gnoll skeleton is destroyed!
Casting: Necrotise (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Necrotise (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant
Aim: a gnoll sergeant, wielding a +2 trident of protection and wearing a +0
scale mail (lightly wounded, chance to affect: 81%)
The gnoll sergeant writhes in agony.
The gnoll sergeant hits you from afar with a +2 trident of protection!
The gnoll sergeant hits you with a +2 trident of protection.
You hit the gnoll sergeant but do no damage.
The gnoll sergeant is poisoned.
The gnoll sergeant is moderately wounded.
The gnoll sergeant hits you with a +2 trident of protection!
* * * LOW HITPOINT WARNING * * *
You hit the gnoll sergeant but do no damage.
The gnoll sergeant looks even sicker. Your bite misses the gnoll sergeant.
The gnoll sergeant is moderately wounded.
The gnoll sergeant hits you with a +2 trident of protection!
You die...

  #....#       #......
  #....#####   ####'#8
  #........      ##...
  #......######  #....
  #....).......  #...#
  #..gg..gg....  #.#..
  ###g###.g....  #.#.#
    #g#   .....  #.#..
    #@#    g...  #.###
    #.#     ...  #.#..
    #.#      ..  #.#.#
    #.#   ..  .  #.#.#
    #.#####.# ####.#.#
#####.....#.# #....#.#
#..)窶�.....#.# #......#
#.#########.###......#
#.# #####.....#...)..#


You could see a gnoll sergeant (very poisoned) and 3 gnolls.

Vanquished Creatures
  Crazy Yiuf (D:2)
  An iguana (D:3)
  A gnoll (D:3)
  2 adders (D:2)
  2 worms (D:2)
  2 dart slugs
  10 ball pythons
  4 endoplasms
  2 giant cockroaches
  6 goblins
  6 hobgoblins
  4 jackals (D:3)
  6 kobolds
  3 quokkas
  9 bats
  5 frilled lizards
  3 rats
67 creatures vanquished.

Vanquished Creatures (collateral kills)
  A gnoll (D:3)
  A goblin (D:3)
2 creatures vanquished.

Grand Total: 69 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | yamato the Vampire Necromancer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   237 | D:1      | Found a faded altar of an unknown god.
   264 | D:1      | Reached XP level 2. HP: 19/19 MP: 3/5
   994 | D:2      | Gained mutation: You are afflicted with vampirism and can
                  | become a bat while bloodless. [Vampire growth]
   994 | D:2      | Reached XP level 3. HP: 9/25 MP: 4/6
  1152 | D:2      | Learned a level 3 spell: Vampiric Draining
  1178 | D:2      | Identified the +10 plate armour of the Slightly Bent {rF-
                  | rC+ Will+++ Dex-3}
  1487 | D:2      | HP: 1/20 [worm (9)]
  2250 | D:2      | Reached skill level 5 in Necromancy
  2250 | D:2      | Reached XP level 4. HP: 21/24 MP: 4/8
  2255 | D:2      | Learned a level 4 spell: Animate Dead
  2290 | D:2      | Found a runed translucent door.
  2291 | D:2      | Noticed Crazy Yiuf
  2298 | D:2      | Killed Crazy Yiuf
  2299 | D:2      | Reached skill level 1 in Fighting
  2299 | D:2      | Reached skill level 1 in Short Blades
  2361 | D:2      | Identified a scroll of acquirement
  2361 | D:2      | Acquired the ring of the Duke {Fire Fly rN++ rCorr Str-3}
  2384 | D:3      | Found Videtiat's Weapon Shoppe.
  2604 | D:3      | Reached skill level 1 in Armour
  2957 | D:3      | Reached XP level 5. HP: 29/29 MP: 9/9
  3158 | D:3      | Mangled by a gnoll sergeant

Illustrated notes

Levels and vault maps discovered:
D:1:      ebering_hopf_link, layout_loops_ring,
          dreamdust_ecumenical_altar_angels_and_demons
D:2:      layout_loops_cross, uniq_crazy_yiuf_cottage
D:3:      layout_basic, serial_shops, nicolae_shop_statue_plus,
          dreamdust_wishing_well

Skill      XL: |  1  2  3  4  5 |
---------------+----------------+-----
Necromancy     |        5       |  5.1
Fighting       |           1    |  1.2
Short Blades   |           1    |  1.5
Armour         |           1    |  1.0
Stealth        |              4 |  4.1
Dodging        |                |  2.6
Spellcasting   |                |  2.9

Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger            |    71 |    34 ||   105
       Bite              |     4 |       ||     4
 Cast: Necrotise         |    35 |    14 ||    49
 Abil: Exsanguinate      |     1 |       ||     1
  Use: Scroll            |     2 |     5 ||     7
 Stab: Sleeping          |     5 |     8 ||    13
Armor: Robe              |    16 |     6 ||    22
Dodge: Dodged            |    33 |    14 ||    47