Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11340366303346540844 0 AxeManiac the Charlatan (level 1, -2/15 HPs) Began as a Barachi Artificer on Jan 14, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:03 (21 turns). AxeManiac the Charlatan (Barachi Artificer) Turns: 21, Time: 00:00:04 Health: -2/15 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (15) (quivered) d - a wand of charming (15) e - a wand of iceblast (5) Skills: * Level 1.2 Fighting + Level 2.4 Armour - Level 1.1 Dodging - Level 0.8 Stealth - Level 3.2 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, AxeManiac the Barachi Artificer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. An endoplasm comes into view. Found a cloak. The endoplasm quivers. The endoplasm moves out of view. There is an empty arch of ancient stone here. An endoplasm is nearby! An endoplasm is nearby! The endoplasm jiggles. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm jiggles. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #### #####.#.... #♣.♣.###.@J....... #♣......∩####.#..#. #.......## #...♣.....# ∩.........♣##### #............♣.## #...............# #.......ß......♣# ##...........♣..# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Barachi Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 21 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_end_1, infiniplex_forest_end_2, infiniplex_forest_straight_3, infiniplex_forest_clump_small Action || total ---------------------------++------- Melee: Club || 3