Dungeon Descent DCSS version 0.32-b1-36-g01caadce97 (webtiles) character file. Game seed: 8022097223467682655 66 Bkpple the Magician (level 4, -5/31 HPs) Began as a Djinni Air Elementalist on Aug 29, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:57 (623 turns). Bkpple the Magician (Djinni Air Elementalist) Turns: 623, Time: 00:05:59 Health: -5/31 AC: 2 Str: 7 XL: 4 Next: 37% Gold: 55 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons d - a +0 short sword Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of haste {unknown} e - 3 potions of heal wounds {unknown} i - 2 potions of curing {unknown} j - a potion of degeneration {unknown} k - a potion of resistance {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Static Discharge Conj/Air 40% 3-5/arc 3% 2 c - Swiftness Air 20% N/A 7% 3 d - Airstrike Air 10% 2d(2-18) 22% 4 e - Soul Splinter Necr 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ball python! The lightning grounds out. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 75% to hit) The zap hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 75% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll barely misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 75% to hit) The zap hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #.........#..... ##.....####..... ...###########.##### #..... ...............# ..... .............### .... ............## ............# ............# .#.........@# ...........))g..... ##................. #.#.##......... ..#. #......... . ###....... . ..#.... ....... You could see a gnoll. Vanquished Creatures An orc wizard (D:2) 3 gnolls (D:2) A dart slug (D:1) 2 orcs (D:2) 2 endoplasms A goblin (D:1) A hobgoblin (D:1) A quokka (D:2) 3 ball pythons A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bkpple the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | Bkpple set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 486 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 486 | D:2 | Learned a level 1 spell: Soul Splinter 498 | D:2 | Reached XP level 4. HP: 6/31 MP: 0/0 623 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic D:2: layout_basic, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 30 | 7 || 37 Static Discharge | 1 | 2 || 3 Soul Splinter | 1 | || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 2 | 2 || 4