Dungeon Descent DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15199075671650875945 62 Bkpple the Magician (level 3, 0/16 HPs) Began as a Felid Hedge Wizard on Apr 10, 2025. Shot with a sling bullet by a goblin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:09:44 (1179 turns). Bkpple the Magician (Felid Hedge Wizard) Turns: 1179, Time: 00:09:45 Health: 0/16 AC: 1 Str: 6 XL: 3 Next: 85% Magic: 9/9 EV: 16 Int: 19 God: Gold: 64 SH: 0 Dex: 15 Spells: 2/10 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour h - a +2 helmet of see invisible Scrolls b - 3 scrolls of identify {unknown} c - a scroll of teleportation {unknown} g - 3 scrolls of fear {unknown} Potions d - 2 potions of might {unknown} e - 2 potions of attraction {unknown} f - a potion of berserk rage {unknown} i - a potion of ambrosia {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 0.2 Unarmed Combat * Level 4.3 Spellcasting + Level 1.9 Conjurations + Level 1.0 Summonings + Level 1.2 Necromancy + Level 1.5 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc 18% N/A 11% 2 c - Call Imp Summ 14% N/A 13% 2 d - Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 12% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The gnoll hits you with a +0 flail. The gnoll barely misses you. You scratch the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 spear. You barely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll hits you from afar with a +0 spear! You die... Your magical contamination has completely faded away. You rejoin the land of the living... The gnoll barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. Your cerulean imp closely misses the gnoll. The gnoll barely misses you. The gnoll shouts! You hear a shout! Your cerulean imp hits the gnoll but does no damage. The gnoll hits your cerulean imp with a +0 spear. Your cerulean imp barely misses the gnoll. Your cerulean imp hits the gnoll from afar with a -4 spear. The gnoll dies! A goblin comes into view. It is wielding a +0 club. Your cerulean imp closely misses the gnoll. Your cerulean imp completely misses the gnoll. The gnoll attacks as it pursues you! The gnoll splashes around in the water. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... .~♣~..# #...g...# ..~..~.####.#.###.# ♣~...~♣~..##.#.###.# ~..~..~..~.#.#..##.# ..~♣~...~♣~..##.##.# ~..~..~..~...##.##)# # ♣~...~♣~...#.......####. ~..~..~..g).5##.#......# .~♣~..@~♣~..##....##.## ~..~..~.)~.#.#####.##.# ♣~...~♣~.......###.##.# ~..~..~...##.).....###. ..~♣~..#####†#g##### #. ## ~.#........g.# #. ## ###....(.#.# #. .(.......#... #. ........####.#####. You could see a gnoll (ally target), a goblin and a friendly cerulean imp (summoned). Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons 4 bats (D:1) 4 kobolds 2 rats (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 1 creature vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bkpple the Felid Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 317 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/7 1014 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/9 1086 | D:2 | Learned a level 2 spell: Blink 1089 | D:2 | Learned a level 2 spell: Call Imp 1093 | D:2 | Learned a level 3 spell: Mephitic Cloud 1130 | D:2 | Reached skill level 4 in Spellcasting 1155 | D:2 | Mangled by a gnoll 1155 | D:2 | Lost a life (0 lives remaining) 1179 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, nrook_mini_vaults D:2: layout_loops_cross, dk_noncrumbling_3, kennysheep_doodads, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.8 Stealth | | 2.8 Unarmed Combat | | 0.2 Conjurations | | 1.9 Summonings | | 1.0 Necromancy | | 1.2 Translocations | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 63 Call Imp || 3 Use: Potion || 1 Armour: Skin || 13 Dodge: Dodged || 31