Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 136657710586520881 233796 Haru the Brawler (level 19, -17/166 HPs) Began as an Octopode Shapeshifter on Sept 17, 2024. Was an Initiate of Gozag. Killed from afar by a thermic dynamo (46 damage) ... with a rebounding bolt of fire ... on level 1 of the Elven Halls on Sept 20, 2024. The game lasted 03:41:58 (29102 turns). Haru the Brawler (Octopode Shapeshifter) Turns: 29102, Time: 03:42:17 Health: -17/166 AC: 33 Str: 22 XL: 19 Next: 12% Magic: 25/25 EV: 25 Int: 21 God: Gozag Gold: 1618 SH: 13 Dex: 13 Spells: 11/26 levels left rFire . . . - Unarmed rCold + . . q - +0 kite shield {reflect} rNeg + + + p - +2 hood of the Assassin {Detect Stab+ Stlth++} rPois ∞ A - amulet of regeneration rElec + F - +5 ring of evasion rCorr . a - ring of Cyjanwio {rElec rPois Will+ Str+2 Dex-5} SInv . Q - +5 ring of evasion Will +++.. Y - ring "Gaequer" {Fire Int+3} Stlth +++ m - +4 ring of protection HPRegen 1.27/turn U - ring of willpower MPRegen 0.19/turn d - +6 ring of dexterity K - ring "Veunk" {rC+ Wiz Int+5} %: reflection, wizardry (x1) @: on fire, statue-form, glowing, studying Unarmed Combat, very slow A: powerful, torment resistance 1, boosted hp, poison immunity, statue negative energy resistance, electricity resistance, slow, almost no armour, amphibious, 8 rings, camouflage 1, (gelatinous body 1), (nimble swimmer 1), tentacles }: 2/15 runes: decaying, gossamer a: Begin Untransformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 1 of the Elven Halls. You worshipped Gozag. Gozag was most pleased with you. You were a living statue of rough stone. You visited 7 branches of the dungeon, and saw 32 of its levels. You also visited: Sewer and Ossuary. You collected 11655 gold pieces. You spent 3408 gold pieces at shops. You paid 6629 gold pieces to Gozag. Inventory: Missiles h - 19 poisoned darts (quivered) j - 6 curare-tipped darts n - 16 boomerangs J - 3 throwing nets Armour c - the +2 hat "Lerphobry" {Harm rF+ Dex-3} (You took it off Wiglaf on level 1 of the Spider Nest) Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. Harm: It increases damage dealt and taken. p - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You acquired it on level 3 of the Spider Nest) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. q - a +0 kite shield of reflection (worn) Jewellery a - the ring of Cyjanwio (right tentacle) {rElec rPois Will+ Str+2 Dex-5} (You bought it in a shop on level 1 of the Lair of Beasts) [ring of willpower] Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. d - a +6 ring of dexterity (on tentacle) m - a +4 ring of protection (on tentacle) A - an amulet of regeneration (around mantle) F - a +5 ring of evasion (left tentacle) K - the ring "Veunk" (on tentacle) {rC+ Wiz Int+5} (You bought it in a shop on level 1 of the Lair of Beasts) [ring of wizardry] It improves your spell success rate. Int+5: It affects your intelligence (+5). rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. M - a ring of wizardry Q - a +5 ring of evasion (on tentacle) U - a ring of willpower (on tentacle) W - a ring of see invisible Y - the ring "Gaequer" (on tentacle) {Fire Int+3} (You bought it in a shop on level 1 of the Lair of Beasts) [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Talismans C - the granite talisman of the Gardener (active) {rF- rC+ rN++} (You found it on level 6 of the Dungeon) [granite talisman] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Wands i - a wand of quicksilver (16) u - a wand of iceblast (6) x - a wand of mindburst (9) O - a wand of charming (18) V - a wand of digging (3) Scrolls b - 2 scrolls of identify e - 10 scrolls of blinking f - 2 scrolls of fog g - 2 scrolls of noise k - 5 scrolls of immolation l - 11 scrolls of teleportation y - 8 scrolls of fear E - 8 scrolls of revelation G - 2 scrolls of butterflies L - 2 scrolls of silence Potions o - 8 potions of ambrosia t - 6 potions of berserk rage v - 10 potions of curing w - 4 potions of enlightenment z - 4 potions of heal wounds D - 8 potions of haste H - 8 potions of invisibility I - 3 potions of might Z - 6 potions of magic Miscellaneous B - a phantom mirror T - a phial of floods (inert) Skills: - Level 11.0 Fighting - Level 4.0 Throwing - Level 11.0 Dodging - Level 6.0 Stealth - Level 15.0 Shields + Level 19.7 Unarmed Combat - Level 4.2 Spellcasting - Level 6.0 Translocations - Level 6.0 Air Magic - Level 16.0 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 58% N/A 1% 2 b - Vhi's Electric Charg Tloc/Air 58% N/A 6% 4 c - Lesser Beckoning Tloc 58% N/A 1% 2 d - Airstrike Air 14% 2d(3-19) 6% 4 e - Swiftness Air 29% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 58% N/A 1% 1 Shock Conj/Air 68% 1d7 2% 1 Mercury Vapours Alch/Air 34% N/A 3% 2 Momentum Strike Conj/Tloc 34% 3d8 3% 2 Volatile Blastmotes Fire/Tloc 50% 2d14 6% 3 Foxfire Conj/Fire 24% 2x1d5 8% 1 Summon Small Mammal Summ 16% N/A 8% 1 Mephitic Cloud Conj/Alch/Air 12% N/A 10% 3 Call Imp Summ 8% N/A 11% 2 Jinxbite Hex 8% N/A 11% 2 Scorch Fire 12% 2d5 11% 2 Call Canine Familiar Summ 4% N/A 21% 3 Fugue of the Fallen Necr 4% N/A 21% 3 Ozocubu's Armour Ice 4% N/A 21% 3 Stone Arrow Conj/Erth 8% 3d7 21% 3 Tukima's Dance Hex 4% N/A 21% 3 Cigotuvi's Putrefaction Necr/Air 17% N/A 21% 4 Dimensional Bullseye Hex/Tloc 8% N/A 21% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 21% 4 Summon Lightning Spire Summ/Air 17% 3d4 21% 4 Arcjolt Conj/Air 8% 1d18 47% 5 Summon Forest Summ/Tloc 8% N/A 47% 5 Flame Wave Conj/Fire 6% 2d5 54% 4 Ignite Poison Fire/Alch 6% N/A 54% 4 Sticky Flame Fire/Alch 6% 2d4 54% 4 Summon Blazeheart Golem Fire/Summ 6% N/A 54% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 61% 5 Gell's Gavotte Tloc 14% 2d(17-26) 65% 6 Alistair's Intoxication Alch 2% N/A 86% 5 Summon Mana Viper Hex/Summ 4% N/A 86% 5 Plasma Beam Fire/Air 12% 2x1d23 95% 6 Manifold Assault Tloc 14% N/A 99% 7 Starburst Conj/Fire 3% 6d3 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Hellfire Mortar Fire/Erth 3% 3d11 100% 7 Ignition Fire 3% 3d4 100% 8 Lehudib's Crystal Spear Conj/Erth 2% 10d2 100% 8 Maxwell's Capacitive Co Air 14% ∞ 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (1/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:7 [ D:9 [( D:10 * Orc:2 [[(( Lair:1 !*=**= Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. You are immune to poison. Your stone body resists negative energy. (rN+) You are resistant to electric shocks. (rElec) All of your actions are slow. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! A deep elf pyromancer comes into view. It is wielding a +0 short sword. The deep elf pyromancer shouts! Unknown command. Unknown command. Unknown command. You barely miss the fire elemental. You squeeze the fire elemental. The fire elemental is lightly damaged. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The thermic dynamo is no longer distracted by gold. You block the fire elemental's attack. A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits you. You resist. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You block the fire elemental's attack. x2 The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The fire elemental completely misses you. The fire elemental misses you. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits you!!! You die... Your body crumbles into a pile of gold. ######### ##...~~~.. ##....~~~.. #....e~~~~. #...E~~~~~. #.