Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15062721950572340994 56 Hiroshi the Vexing (level 4, 19/33 HPs) Began as a Formicid Hexslinger on Dec 22, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:21 (978 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 978, Time: 00:01:22 Health: 19/33 AC: 2 Str: 13 XL: 4 Next: 17% Magic: 1/6 EV: 11 Int: 12 God: Gold: 44 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) i - a +0 pair of gloves Scrolls b - a scroll of poison d - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} h - 3 scrolls of silence {unknown} k - a scroll of brand weapon {unknown} Potions e - a potion of resistance {unknown} g - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: * Level 1.9 Fighting * Level 1.3 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.9 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The sling bullet closely misses the gnoll. A giggling sprite leaps out and bonks the gnoll with its +0 whip. The gnoll is moderately wounded. A giggling sprite leaps out and smacks the hobgoblin with its own hand. The hobgoblin is severely wounded. Unknown command. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The sling bullet hits the gnoll. The gnoll is severely wounded. A giggling sprite leaps out and doodles on the hobgoblin's face. You kill the hobgoblin! The jinxing sprites lose interest in you. Unknown command. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll seems less drained. The gnoll hits you with a +0 whip. Unknown command. You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is almost dead. The gnoll hits you with a +0 whip. You shoot a sling bullet. The sling bullet completely misses the gnoll. A giggling sprite leaps out and bonks the gnoll with its +0 whip. You kill the gnoll! You have reached level 4! You feel stronger. No target in view! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.# ..# # ##.##.. >..... ##....# ######...# #.@)....# #. ##.####.## { #.# #..# #{# { #.# ##.## #....g.# #.# #####..# #g.##### #.# ##.....## ...# #.# #<.##### ..## ##.#####.## ...# .........# ...# There were no monsters in sight! Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins 4 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 4 bats A frilled lizard (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 101 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 112 | D:1 | Learned a level 2 spell: Jinxbite 382 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 455 | D:1 | Reached skill level 4 in Hexes 492 | D:1 | Reached skill level 1 in Long Blades 916 | D:1 | You fall into a shaft and drop 1 floor! 978 | D:2 | Reached XP level 4. HP: 19/33 MP: 1/6 978 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, corexii_item_surrounded_by_moat D:2: layout_rooms, ebering_ecumenical_altar_rust, serial_shops, nicolae_shop_statue_plus Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Long Blades | 1 | 1.3 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.9 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 79 | || 79 Cast: Jinxbite | 3 | || 3 Ability: Shaft Self | 1 | || 1 Armour: Robe | 13 | || 13 Dodge: Dodged | 16 | || 16