Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4613691618364217495 49 Hiroshi the Vexing (level 4, 33/33 HPs) Began as a Formicid Hexslinger on Dec 22, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:48 (926 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 926, Time: 00:03:49 Health: 33/33 AC: 6 Str: 13 XL: 4 Next: 1% Magic: 2/6 EV: 11 Int: 12 God: Gold: 49 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold + . . (no shield) rNeg . . . k - +2 leather armour {rC+} rPois . (helmet unavailable) rElec . d - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour d - a +0 cloak (worn) k - a +2 leather armour of cold resistance (worn) Scrolls b - a scroll of poison e - a scroll of teleportation {unknown} g - a scroll of identify {unknown} h - a scroll of torment {unknown} i - a scroll of blinking {unknown} j - a scroll of revelation {unknown} Potions c - a potion of attraction {unknown} f - a potion of brilliance {unknown} Skills: * Level 1.9 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 19% 3 Dazzling Flash Hex/Fire 14% N/A 36% 3 Inner Flame Hex/Fire 7% N/A 36% 3 Cause Fear Hex 5% N/A 54% 4 Dimensional Bullseye Hex/Tloc 3% N/A 83% 4 Starburst Conj/Fire 1% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet barely misses the jackal. The jackal bites you. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the goblin. A giggling sprite leaps out and bonks the goblin with its +0 club. The goblin is severely wounded. You shoot a sling bullet. The sling bullet closely misses the goblin. A giggling sprite leaps out and smacks the goblin with its own hand. You kill the goblin! No target in view! You see here a jackal corpse. The sprites lose interest in your situation. You see here a +0 club. Found 17 gold pieces. The jackal barks! Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet barely misses the jackal. A giggling sprite leaps out and smacks the jackal with its own front paw. The jackal is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the jackal. A giggling sprite leaps out and makes the jackal trip over its own paws. You kill the jackal! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############# #.†).@†.†.... #†####....... #.# .#..... #.# .. .... #.# ..$ ... ############.####.... .. ...................... . ############........#.# #############.. There were no monsters in sight! Vanquished Creatures 5 dart slugs (D:1) A ribbon worm (D:2) A bat (D:1) 3 endoplasms 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 5 ball pythons 2 kobolds 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 39 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 50 | D:1 | Learned a level 2 spell: Jinxbite 324 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 454 | D:1 | Reached skill level 4 in Hexes 515 | D:1 | Reached skill level 1 in Long Blades 688 | D:1 | You fall into a shaft and drop 1 floor! 705 | D:2 | Found a faded altar of an unknown god. 926 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/6 926 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup, minmay_indecisive_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Long Blades | 1 | 1.1 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 85 | || 85 Cast: Jinxbite | 6 | || 6 Ability: Shaft Self | 1 | || 1 Armour: Robe | 7 | || 7 Leather armour | 1 | || 1 Dodge: Dodged | 16 | || 16