Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15061717756235396948 49 Hiroshi the Vexing (level 4, 33/33 HPs) Began as a Formicid Hexslinger on Dec 22, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:04:05 (1170 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 1170, Time: 00:04:05 Health: 33/33 AC: 2 Str: 13 XL: 4 Next: 1% Magic: 4/6 EV: 11 Int: 12 God: Gold: 58 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery f - a ring of protection from cold l - a ring of flight Scrolls b - a scroll of poison d - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} i - a scroll of blinking {unknown} j - 3 scrolls of teleportation {unknown} m - a scroll of immolation {unknown} Potions g - a potion of heal wounds {unknown} h - 2 potions of curing {unknown} k - a potion of resistance {unknown} Skills: * Level 1.9 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.1 Dodging * Level 1.9 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Dazzling Flash Hex/Fire 14% N/A 28% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Mephitic Cloud Conj/Alch/Air 1% N/A 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Silence Hex/Air 3% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python! You kill the ball python! No target in view! You see here a ball python corpse. A ribbon worm comes into view. A ribbon worm is nearby! A ribbon worm is nearby! A ribbon worm is nearby! You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is heavily wounded. You see here a ball python corpse. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. A giggling sprite leaps out and makes the ribbon worm trip over its own tail. The ribbon worm is almost dead. You shoot a sling bullet. The sling bullet hits the ribbon worm. You kill the ribbon worm! No target in view! There is a stone staircase leading down here. The sprites lose interest in your situation. As you open the door, it creaks loudly! You hear a shout! There is an open door here. A goblin comes into view. It is wielding a +0 club. There is an open door here. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... #... #... ############## #... #............########... #............##....##### #............##....##### #........†...##.)...#... #######@##...>.......... #.......#....†......... #.####)......#......... #.......##....#.## #..#..........#.# #..#.#####.##.#.## ...... #.##.#.#. #..#.#. #.##.#.#. #.. ..##.#.#. There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 5 goblins 8 hobgoblins 2 quokkas (D:1) 4 ball pythons 9 bats A frilled lizard (D:2) 6 kobolds 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 109 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 126 | D:1 | Learned a level 2 spell: Jinxbite 589 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/5 655 | D:1 | Reached skill level 1 in Long Blades 758 | D:1 | Reached skill level 4 in Hexes 905 | D:1 | You fall into a shaft and drop 1 floor! 1170 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/6 1170 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_loops_corners, chequers_serial_rivers_room_b, minmay_cupped D:2: layout_basic, hex_large, corner_web_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Long Blades | 1 | 1.1 Hexes | 4 | 4.1 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.9 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 113 | || 113 Cast: Jinxbite | 2 | || 2 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Armour: Robe | 28 | || 28 Dodge: Dodged | 40 | || 40