Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6790332489712434408 51 Hiroshi the Vexing (level 4, 33/33 HPs) Began as a Formicid Hexslinger on Dec 22, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:39 (1020 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 1020, Time: 00:02:40 Health: 33/33 AC: 3 Str: 13 XL: 4 Next: 7% Magic: 3/6 EV: 11 Int: 12 God: Gold: 97 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls b - 2 scrolls of poison e - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of enlightenment {unknown} h - a potion of brilliance {unknown} i - a potion of attraction {unknown} Skills: * Level 2.0 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Freeze Ice 4% 1d3 28% 1 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Frozen Ramparts Ice 2% 1d1 63% 3 Hailstorm Conj/Ice 1% 3d5 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A rat comes into view. A rat is nearby! A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! A ball python comes into view. A ball python is nearby! A ball python is nearby! You shoot a sling bullet. The ball python hisses angrily. The sling bullet hits the ball python! You kill the ball python! You now have 97 gold pieces (gained 2). You sense a monster nearby. An adder comes into view. An adder is nearby! Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the adder! The adder hisses angrily. The adder is almost dead. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is almost dead. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the adder. The adder barely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. A giggling sprite leaps out and smacks the adder with its own tail. You kill the adder! Your Fighting skill increases to level 2! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #....# #.##.# #.##.# # # #######.##.#.#.### . ..........@†...... #############.##........ #.......# #.####.#.### #.#####.# ###...##.# .. #.# #.###........# # #.# #...#.###.#### #.#######.#.#......#... ........#.#.#........# ....###.#.#...#.#...... There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) 3 bats 2 endoplasms 2 giant cockroaches 4 goblins 2 hobgoblins (D:2) 2 jackals (D:1) 2 kobolds A quokka (D:2) 2 ball pythons (D:2) A frilled lizard (D:1) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 106 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 109 | D:1 | Learned a level 2 spell: Jinxbite 267 | D:1 | Reached XP level 3. HP: 6/26 MP: 2/5 708 | D:2 | Reached skill level 1 in Long Blades 708 | D:2 | Reached skill level 4 in Hexes 1020 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/6 1020 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic D:2: layout_basic, chequers_jeans Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.1 Fighting | 2 | 2.0 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 78 | || 78 Cast: Jinxbite | 6 | || 6 Armour: Robe | 34 | || 34 Dodge: Dodged | 23 | || 23