Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5051522060340206906 48 Hiroshi the Vexing (level 4, 26/33 HPs) Began as a Formicid Hexslinger on Dec 22, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:04:03 (652 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 652, Time: 00:04:03 Health: 26/33 AC: 2 Str: 13 XL: 4 Next: 0% Magic: 2/6 EV: 11 Int: 12 God: Gold: 9 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois + (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) k - a +0 pair of boots Jewellery f - a ring of poison resistance (left hand) j - an amulet of faith Scrolls b - a scroll of poison d - a scroll of identify {unknown} h - a scroll of fear {unknown} i - a scroll of acquirement {unknown} Potions e - a potion of enlightenment {unknown} g - a potion of curing {unknown} Skills: * Level 2.0 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.0 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 16% 3 Sandblast Erth 2% 2d4 28% 1 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 45% 4 Passwall Erth 1% N/A 63% 3 Stone Arrow Conj/Erth 2% 3d7 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. A giggling sprite leaps out and makes the endoplasm trip over its own pseudopods. You kill the endoplasm! Unknown command. You shoot a sling bullet. The sling bullet closely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the adder. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is heavily wounded. The jinxing sprites lose interest in you. You feel sick. The adder barely misses you. The adder completely misses you. Unknown command. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The adder barely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is almost dead. You feel sick. You are no longer poisoned. The adder barely misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! Your Fighting skill increases to level 2! You have reached level 4! You feel stronger. You see here an adder corpse. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# .. .## #########†# #.# #.# # ..........# #.# .# ..........# .#. .# .#######..# # # #.####### .##### #.......###...... #.####........... #.#......@# #.#.#####.# #.#.# #.## #...# #..# ###.# #..# #.#####..# #........# ####.###...... #.# ###.## There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs A ribbon worm (D:2) 3 bats (D:1) 3 endoplasms 2 goblins (D:1) 4 hobgoblins 2 jackals (D:1) A quokka (D:2) 2 ball pythons (D:1) 4 frilled lizards 2 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 79 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 82 | D:1 | Learned a level 2 spell: Jinxbite 201 | D:1 | Found a faded altar of an unknown god. 260 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/5 535 | D:1 | Found Hohu Ladyir's Assorted Antiques. 578 | D:1 | You fall into a shaft and drop 1 floor! 596 | D:2 | Reached skill level 1 in Long Blades 597 | D:2 | Reached skill level 4 in Hexes 651 | D:2 | Reached XP level 4. HP: 26/33 MP: 1/6 652 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring, serial_shops, shop, hellmonk_ecumenical_altar_heavens_door, chequers_serial_rivers_micro_b D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.1 Hexes | 4 | 4.0 Fighting | 2 | 2.0 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 83 | || 83 Cast: Jinxbite | 7 | || 7 Ability: Shaft Self | 1 | || 1 Armour: Robe | 32 | || 32 Dodge: Dodged | 33 | || 33