Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5068404319821641545 49 Hiroshi the Vexing (level 4, 28/33 HPs) Began as a Formicid Hexslinger on Dec 28, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:34 (853 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 853, Time: 00:01:35 Health: 28/33 AC: 2 Str: 13 XL: 4 Next: 1% Magic: 6/6 EV: 11 Int: 12 God: Gold: 55 SH: 4 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . j - +0 buckler rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) i - a +0 pair of gloves j - a +0 buckler (worn) Scrolls b - a scroll of poison f - a scroll of blinking {unknown} g - a scroll of amnesia {unknown} h - a scroll of revelation {unknown} Potions d - 3 potions of invisibility {unknown} e - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: * Level 2.0 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 0.2 Shields * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 22% 3 Inner Flame Hex/Fire 7% N/A 38% 3 Cause Fear Hex 5% N/A 58% 4 Hailstorm Conj/Ice 1% 3d5 75% 3 Summon Ice Beast Ice/Summ 1% N/A 75% 3 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The goblin shouts! The sling bullet hits the hobgoblin. You kill the hobgoblin! You shoot a sling bullet. The sling bullet completely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Your Fighting skill increases to level 2! No target in view! No target in view! You see here a hobgoblin corpse. Things that are here: a +0 club; a goblin corpse; a hobgoblin corpse You see here a +0 club. Magic restored. A hobgoblin comes into view. The hobgoblin moves out of view. There is an open door here. A hobgoblin is nearby! You shoot a sling bullet. The hobgoblin shouts! The sling bullet hits the hobgoblin but does no damage. You hear a shout! x2 No target in view! No target in view! A goblin and a hobgoblin come into view. You feel your willpower return. The hobgoblin shouts! You shoot a sling bullet. The sling bullet closely misses the hobgoblin. The sling bullet closely misses the goblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is moderately wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The goblin shoots a sling bullet. The sling bullet hits you. You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#........[....# .....#..........)..# ...###..........)..# ...................# ...................# ...................# ............####'#.# ####.#.####.# #.#.# #.#.# #.# #@..# #.#.# #.# ##.## ####.#.# #.# g.. .......# #.# ..... ####.### #.# .....≈≈ .# #.# #.. .....≈g .# #.# ### .....≈≈ .###.# ....~.≈ .....# You could see a hobgoblin and a goblin. Vanquished Creatures A dart slug (D:1) 5 endoplasms A giant cockroach (D:1) 5 goblins 6 hobgoblins 4 jackals (D:1) 3 quokkas (D:1) 5 ball pythons 4 bats 3 kobolds (D:1) A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 79 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 92 | D:1 | Learned a level 2 spell: Jinxbite 344 | D:1 | Reached XP level 3. HP: 25/26 MP: 5/5 629 | D:1 | Reached skill level 4 in Hexes 633 | D:1 | Reached skill level 1 in Long Blades 643 | D:1 | You fall into a shaft and drop 1 floor! 853 | D:2 | Reached XP level 4. HP: 28/33 MP: 6/6 853 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, minmay_pentomino_v2 D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_a, hellmonk_ecumenical_altar_inner_sanctum, minmay_goblin_outpost, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Long Blades | 1 | 1.1 Fighting | 2 | 2.0 Ranged Weapons | | 2.0 Shields | | 0.2 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 97 | || 97 Cast: Jinxbite | 2 | || 2 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Armour: Robe | 20 | || 20 Dodge: Dodged | 28 | || 28 Block: Buckler | 1 | || 1