Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4632087647956551380 53 Hiroshi the Vexing (level 4, 32/33 HPs) Began as a Formicid Hexslinger on Dec 29, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (1059 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 1059, Time: 00:02:24 Health: 32/33 AC: 2 Str: 13 XL: 4 Next: 11% Magic: 3/6 EV: 11 Int: 12 God: Gold: 99 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed, studying Unarmed Combat A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) k - +0 ice dragon scales Jewellery h - an amulet of faith Scrolls b - 2 scrolls of poison e - 3 scrolls of enchant armour {unknown} Potions d - a potion of curing {unknown} f - a potion of invisibility {unknown} g - a potion of might {unknown} i - a potion of ambrosia {unknown} j - a potion of heal wounds {unknown} Skills: * Level 2.0 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.8 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You dig through the rock wall. You feel drained. A rat comes into view. The rat squeaks loudly. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet closely misses the rat. A giggling sprite leaps out and smacks the rat with its own front foot. You kill the rat! No target in view! You retract your mandibles. The sprites lose interest in your situation. Magic restored. You feel your willpower return. An adder comes into view. An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is moderately wounded. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is moderately wounded. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is severely wounded. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and makes the adder trip over its own tail. The adder is almost dead. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! Your life force feels restored. Your Fighting skill increases to level 2! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##≈#.# #... ####≈≈#.# #..# ##...≈≈..## #..# #..#.≈≈.... #..### #.#~..~.##. #.... ....~~~.~#< #...# ##...~≈~.#. #...# #.~.~≈≈.~.. #.@.# #....~≈..#. #...# #..~.~~~.#. #...#####...~~.~~#. #..........~.....#. ##..######.~.≈~~... #..# #...~~~..# #..######~..~≈...# #...........≈≈)#.# ##..........≈≈.... There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ribbon worms (D:2) 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins 4 kobolds 2 ball pythons (D:1) 3 bats 3 frilled lizards (D:1) 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 176 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 179 | D:1 | Learned a level 2 spell: Jinxbite 373 | D:1 | Reached XP level 3. HP: 20/26 MP: 5/5 475 | D:1 | Reached skill level 1 in Long Blades 514 | D:1 | You fall into a shaft and drop 1 floor! 518 | D:2 | Reached skill level 4 in Hexes 1059 | D:2 | Reached XP level 4. HP: 32/33 MP: 3/6 1059 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.1 Fighting | 2 | 2.0 Ranged Weapons | | 2.0 Spellcasting | | 1.8 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 100 | || 100 Cast: Jinxbite | 8 | || 8 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Armour: Robe | 20 | || 20 Dodge: Dodged | 26 | || 26