Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15842500990013935801 48 Hiroshi the Vexing (level 4, 17/33 HPs) Began as a Formicid Hexslinger on Dec 29, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:04 (635 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 635, Time: 00:01:04 Health: 17/33 AC: 2 Str: 13 XL: 4 Next: 0% Magic: 3/6 EV: 11 Int: 12 God: Gold: 30 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (17 -> 12), weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery k - an amulet of guardian spirit Scrolls b - a scroll of poison e - 3 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - a scroll of amnesia {unknown} Potions d - a potion of degeneration {unknown} f - a potion of haste {unknown} i - a potion of curing {unknown} Skills: * Level 1.9 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 56% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Fulminant Prism Conj/Alch 0% 3d5 95% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 95% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You now have 30 gold pieces (gained 13). An adder comes into view. Found a stone staircase leading up. An adder is nearby! An adder is nearby! An adder is nearby! You shoot a sling bullet. The sling bullet closely misses the adder. The adder hisses angrily. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is heavily wounded. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. You shoot a sling bullet. The sling bullet misses the adder. The adder seems less drained. The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel very sick. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. A giggling sprite leaps out and makes the adder trip over its own tail. You kill the adder! The jinxing sprites lose interest in you. You feel very sick. You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.<#. ... ..#.#####.. ......... .......# # # #......#.## #.#.......... ###.#.#†...# .......@# .# { ........# .# ........##.# ...........# ###+#.....## ### #.#.....# ... #.#.....# #.#.....# #.#.....# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A bat (D:1) 5 endoplasms (D:1) A goblin (D:1) 2 hobgoblins 7 ball pythons 2 frilled lizards (D:1) 3 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 48 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 69 | D:1 | Learned a level 2 spell: Jinxbite 456 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/5 470 | D:2 | Found a faded altar of an unknown god. 497 | D:2 | Reached skill level 1 in Long Blades 497 | D:2 | Reached skill level 4 in Hexes 635 | D:2 | Reached XP level 4. HP: 17/33 MP: 3/6 635 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_straight_2, infiniplex_forest_end_1, infiniplex_forest_straight_2, infiniplex_forest_clump_double, infiniplex_forest_corner_1, infiniplex_forest_clump_diagonal, infiniplex_forest_side_room D:2: layout_basic, nicolae_ecumenical_snake_handling, chequers_serial_rivers_micro_b Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.1 Hexes | 4 | 4.1 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 75 | || 75 Cast: Jinxbite | 4 | || 4 Ability: Dig | 1 | || 1 Armour: Robe | 25 | || 25 Dodge: Dodged | 22 | || 22