Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15506722830031462210 53 Hiroshi the Vexing (level 4, 27/33 HPs) Began as a Formicid Hexslinger on Dec 29, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:24 (1036 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 1036, Time: 00:01:25 Health: 27/33 AC: 2 Str: 13 XL: 4 Next: 10% Magic: 1/6 EV: 11 Int: 12 God: Gold: 60 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery i - a ring of ice Scrolls b - a scroll of poison d - a scroll of amnesia {unknown} e - a scroll of fog {unknown} g - 2 scrolls of torment {unknown} h - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} Potions f - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} l - a potion of lignification {unknown} m - a potion of berserk rage {unknown} n - a potion of brilliance {unknown} Skills: * Level 1.9 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.8 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Flame Wave Conj/Fire 2% 2d4 92% 4 Sticky Flame Fire/Alch 2% 2d4 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A giggling sprite leaps out and smacks the adder with its own tail. The adder is heavily wounded. The adder misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is heavily wounded. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is severely wounded. The jinxing sprites lose interest in you. The adder barely misses you. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! Unknown command. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel sick. The adder misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. You are no longer poisoned. The adder completely misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is severely wounded. The adder bites you but does no damage. The adder barely misses you. You shoot a sling bullet. The sling bullet misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.............# #.#######.....### #.# ###.#.... #.# #.#.### #.## #.#># ##[#.########...# ###.###.......# ####....#.######.# #.### .......@.....# #.... .......†####.# ...#† ###.....# # ####.## ....[.... #..... .##.#..## #....# #.#.. #....### . #.. #....... # ... #...#### #...#### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 5 bats A giant cockroach (D:1) 4 goblins 3 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 153 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 470 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 667 | D:1 | You fall into a shaft and drop 1 floor! 684 | D:2 | Reached skill level 1 in Long Blades 691 | D:2 | Reached skill level 4 in Hexes 986 | D:2 | Learned a level 2 spell: Jinxbite 1036 | D:2 | Reached XP level 4. HP: 27/33 MP: 1/6 1036 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_corners, moated_statue, minmay_pentomino_x4 D:2: layout_loops_cross, dk_vineyard_3 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.1 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.8 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 100 | || 100 Cast: Jinxbite | 3 | || 3 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Armour: Robe | 22 | || 22 Dodge: Dodged | 39 | || 39