Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5845782856981590313 51 Hiroshi the Vexing (level 4, 32/33 HPs) Began as a Formicid Hexslinger on Dec 30, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (743 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 743, Time: 00:01:00 Health: 32/33 AC: 2 Str: 13 XL: 4 Next: 5% Magic: 6/6 EV: 11 Int: 12 God: Gold: 98 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ j - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) h - a +0 pair of boots Jewellery j - a +4 ring of slaying (left hand) Scrolls b - a scroll of poison d - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} g - 2 scrolls of immolation {unknown} Potions f - 4 potions of curing {unknown} i - 2 potions of degeneration {unknown} Skills: * Level 2.0 Fighting * Level 1.1 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.8 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 16% 3 Summon Small Mammal Summ 4% N/A 28% 1 Inner Flame Hex/Fire 7% N/A 28% 3 Call Imp Summ 2% N/A 38% 2 Cause Fear Hex 5% N/A 45% 4 Call Canine Familiar Summ 1% N/A 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You kill the goblin! f - 4 bubbling purple potions (gained 1) HP restored. You see here a frilled lizard corpse. Things that are here: a +0 club; a goblin corpse A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You see here a +0 club. You now have 98 gold pieces (gained 10). Found a cloak. Found a spear. You sense a monster nearby. No target in view! A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and Summon Blazeheart Golem to your library. You sense a monster nearby. An adder comes into view. Found a stone staircase leading up and a stone staircase leading down. An adder is nearby! An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is lightly wounded. You shoot a sling bullet. The sling bullet hits the adder! The adder is almost dead. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! Your life force feels restored. Your Fighting skill increases to level 2! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.#.##..#..## # # #.#.##.##.# # ##.#.#)#.⌠.#.#### .# # ...[.#.##.##....##.# # ......##..#..###...# # .............##....#.# ##.......########.#.## .# ....... ....!....#.# .# ....... #######@.#.# # ###.#.. .....<......... # #... ...>..$....#### # .##.# #######..### # #.##.# #..# ##.# #.# .... ..# #... ...# .#.#.#.# #.## )##.##.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 ball pythons 5 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins 4 quokkas 4 frilled lizards 2 kobolds (D:1) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 143 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 149 | D:1 | Learned a level 2 spell: Jinxbite 243 | D:1 | Reached XP level 3. HP: 23/26 MP: 5/5 282 | D:1 | Reached skill level 4 in Hexes 472 | D:1 | Reached skill level 1 in Long Blades 568 | D:1 | You fall into a shaft and drop 1 floor! 743 | D:2 | Reached XP level 4. HP: 32/33 MP: 6/6 743 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_loops_ring, ebering_ecumenical_altar_webs, grunt_decor_one_mirror, item_on_display_a Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Long Blades | 1 | 1.1 Fighting | 2 | 2.0 Ranged Weapons | | 2.0 Spellcasting | | 1.8 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 83 | || 83 Cast: Jinxbite | 1 | || 1 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Armour: Robe | 18 | || 18 Dodge: Dodged | 24 | || 24