Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11836975260813984483 51 Hiroshi the Vexing (level 4, -1/33 HPs) Began as a Formicid Hexslinger on Dec 30, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (583 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 583, Time: 00:01:04 Health: -1/33 AC: 2 Str: 12 XL: 4 Next: 5% Magic: 2/6 EV: 11 Int: 13 God: Gold: 60 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of brand weapon {unknown} e - a scroll of enchant armour {unknown} f - 3 scrolls of teleportation {unknown} h - 2 scrolls of identify j - a scroll of torment {unknown} Potions g - a potion of mutation {unknown} i - a potion of ambrosia {unknown} Skills: * Level 1.9 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.8 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 5% N/A 43% 4 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, chance to call a sprite on attack: 52%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. A giggling sprite leaps out and bonks the gnoll with its +0 whip. The gnoll is moderately wounded. Unknown command. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (chance to call a sprite on attack: 52%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is heavily wounded. The gnoll closely misses you. Unknown command. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (chance to call a sprite on attack: 52%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. A giggling sprite leaps out and insults the gnoll's ancestors. The gnoll is almost dead. The jinxing sprites lose interest in you. The gnoll barely misses you. The gnoll hits you with a +0 whip. Unknown command. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You have reached level 4! You feel clever. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you with a +0 flail! You die... ..... .... .##...[ ............. .# ........#.... . ... ........#... ...... ..#......#..# .#.... ..#......#..###...... ... ...........g.#...... #... #........##@....... ....##..#......#........ .................(...... ......#.#......#.#.##### ..............##)#.# ..............†..#.# .........##......# # .................# ......#####......# # You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) 6 ball pythons 3 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 78 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 279 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 501 | D:1 | You fall into a shaft and drop 1 floor! 544 | D:2 | Reached skill level 1 in Long Blades 549 | D:2 | Learned a level 2 spell: Jinxbite 567 | D:2 | Reached skill level 4 in Hexes 582 | D:2 | Reached XP level 4. HP: 20/33 MP: 1/6 583 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, chequers_serial_rivers_micro_b, amethyst_killhole, item_on_display_a D:2: layout_basic, minmay_misc_feat_four_crosses Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.1 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.8 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 51 | 2 || 53 Cast: Jinxbite | 3 | || 3 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Use: Scroll | 1 | || 1 Armour: Robe | 11 | 2 || 13 Dodge: Dodged | 17 | || 17