Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3198978682247770571 48 Hiroshi the Vexing (level 4, 24/33 HPs) Began as a Formicid Hexslinger on Dec 30, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (804 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 804, Time: 00:01:15 Health: 24/33 AC: 2 Str: 13 XL: 4 Next: 0% Magic: 6/6 EV: 11 Int: 12 God: Gold: 37 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg + . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery e - a ring of positive energy (left hand) Scrolls b - a scroll of poison d - 2 scrolls of fear {unknown} f - a scroll of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of butterflies {unknown} i - a scroll of enchant weapon {unknown} Skills: * Level 1.9 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.0 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder is heavily wounded. The adder misses you. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! The ball python misses you. The ball python grabs you. The ball python constricts you. You shoot a sling bullet. The sling bullet completely misses the ball python. The ball python completely misses you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You shoot a sling bullet. The sling bullet closely misses the ball python. A giggling sprite leaps out and smacks the ball python with its own tail. The ball python is severely wounded. The jinxing sprites lose interest in you. The ball python bites you. The ball python constricts you. The ball python bites you. The ball python constricts you. You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python bites you. The ball python constricts you. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You sense a monster nearby. Magic restored. A bat comes into view. You shoot a sling bullet. The sling bullet barely misses the bat. You feel your willpower return. The bat barely misses you. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. The bat misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.#.#.# #. #.#.#...# #. ## #.#.#.#.# ## #. #.#.#...# # #. #.#.#..## #. #.#.#..# ##.###.#####......# ..................# #.....@............ ###########......## #......# #####.... ##.# .# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An adder (D:2) 5 ball pythons 4 endoplasms (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) A bat (D:2) A frilled lizard (D:1) A kobold (D:1) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 119 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 128 | D:1 | Learned a level 2 spell: Jinxbite 234 | D:1 | Reached XP level 3. HP: 18/27 MP: 0/5 246 | D:1 | Reached skill level 1 in Long Blades 246 | D:1 | Reached skill level 4 in Hexes 758 | D:1 | You fall into a shaft and drop 1 floor! 804 | D:2 | Reached XP level 4. HP: 24/33 MP: 6/6 804 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring D:2: layout_loops_ring, basic_altar, minmay_lizard_pond, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Long Blades | 1 | 1.2 Hexes | 4 | 4.0 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 87 | || 87 Cast: Jinxbite | 2 | || 2 Ability: Shaft Self | 1 | || 1 Armour: Robe | 29 | || 29 Dodge: Dodged | 27 | || 27