Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3013930208178462241 49 Hiroshi the Vexing (level 4, 25/33 HPs) Began as a Formicid Hexslinger on Jan 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:20 (480 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 480, Time: 00:03:20 Health: 25/33 AC: 2 Str: 13 XL: 4 Next: 1% Magic: 1/6 EV: 11 Int: 12 God: Gold: 67 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Jewellery g - an amulet of faith Scrolls b - a scroll of poison e - 2 scrolls of fog {unknown} Potions d - a potion of haste {unknown} f - a potion of magic {unknown} Skills: * Level 1.9 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.7 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Sublimation of Blood Necr 1% N/A 38% 2 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 95% 4 Curse of Agony Necr 1% N/A 100% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A giggling sprite leaps out and makes the goblin trip over its own feet. You kill the goblin! The jinxing sprites lose interest in you. No target in view! A goblin comes into view. It is wielding a +0 club. Found a scroll labelled NAYCLO UNOJUOWU. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The goblin shouts! You hear a shout! A hobgoblin comes into view. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. A giggling sprite leaps out and insults the hobgoblin's ancestors. The hobgoblin is heavily wounded. An endoplasm comes into view. The hobgoblin barely misses you. The goblin hits you with a +0 club. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. A giggling sprite leaps out and smacks the hobgoblin with its own hand. You kill the hobgoblin! The goblin hits you with a +0 club. You shoot a sling bullet. The sling bullet closely misses the goblin. A giggling sprite leaps out and makes the goblin trip over its own feet. The goblin is severely wounded. The jinxing sprites lose interest in you. The goblin closely misses you. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) { #.#..# ######### #..... ......... ## #.##.# #...... ..? #<##.# #...... #.. #)##.# #...... #..., #.##.# ##...... #....###.##.####....... #....>@.....)†......... #....)##.##.####....... #..... #.##.# ##...... #..... #.##.# ####### #..... #.##.# ###.#. #)##.# #.#. #.##.# #.#. #.##.# #.# { There were no monsters in sight! Vanquished Creatures An adder (D:2) 6 bats (D:1) 4 endoplasms 2 giant cockroaches (D:1) 8 goblins 4 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards (D:1) 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 117 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 120 | D:1 | Learned a level 2 spell: Jinxbite 246 | D:1 | Reached XP level 3. HP: 24/26 MP: 2/5 311 | D:1 | Reached skill level 4 in Hexes 345 | D:1 | Reached skill level 1 in Long Blades 445 | D:1 | You fall into a shaft and drop 1 floor! 480 | D:2 | Reached XP level 4. HP: 25/33 MP: 1/6 480 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Long Blades | 1 | 1.2 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.7 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 68 | || 68 Cast: Jinxbite | 8 | || 8 Ability: Shaft Self | 1 | || 1 Armour: Robe | 25 | || 25 Dodge: Dodged | 33 | || 33