Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 814809283559074938 51 Hiroshi the Vexing (level 4, 26/33 HPs) Began as a Formicid Hexslinger on Jan 6, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:59 (763 turns). Hiroshi the Vexing (Formicid Hexslinger) Turns: 763, Time: 00:01:59 Health: 26/33 AC: 2 Str: 13 XL: 4 Next: 7% Magic: 3/6 EV: 11 Int: 12 God: Gold: 44 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling rCold + . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Magical Staves h - a staff of air Jewellery g - a ring of protection from cold (left hand) Scrolls b - 2 scrolls of poison e - a scroll of identify {unknown} f - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} Skills: * Level 1.9 Fighting * Level 1.2 Long Blades - Level 2.0 Ranged Weapons * Level 2.2 Dodging * Level 1.8 Spellcasting * Level 4.1 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 16% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 45% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet closely misses the hobgoblin. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. A giggling sprite leaps out and doodles on the hobgoblin's face. You kill the hobgoblin! No target in view! No target in view! The sprites lose interest in your situation. You see here a hobgoblin corpse. Magic restored. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! You shoot a sling bullet. The sling bullet barely misses the adder. The adder hisses angrily. You feel your willpower return. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You shoot a sling bullet. The sling bullet hits the adder. The adder is heavily wounded. You shoot a sling bullet. The sling bullet completely misses the adder. The adder bites you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder barely misses you. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You have reached level 4! You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #############.# #.............# #.###########.# #.# #.# ####.# #######@# ...#.# #.......# .....#####.......# .........#.......# .........#.......###### ## .##†.....#............# ###.#### . #......#............####....... ###.........####................# ............# #.##.............. There were no monsters in sight! Vanquished Creatures An adder (D:2) 6 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 4 hobgoblins 4 jackals (D:1) 3 quokkas 2 ball pythons (D:1) 3 frilled lizards 4 kobolds (D:1) 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hiroshi the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 67 | D:1 | Reached XP level 2. HP: 11/21 MP: 3/3 121 | D:1 | Learned a level 2 spell: Jinxbite 387 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 433 | D:1 | Found a faded altar of an unknown god. 502 | D:1 | Reached skill level 4 in Hexes 503 | D:1 | Reached skill level 1 in Long Blades 565 | D:1 | You fall into a shaft and drop 1 floor! 763 | D:2 | Reached XP level 4. HP: 26/33 MP: 3/6 763 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_corners, ebering_ecumenical_altar_box, minmay_tromino_v4_c D:2: layout_basic, minmay_tripent Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Long Blades | 1 | 1.2 Fighting | | 1.9 Ranged Weapons | | 2.0 Spellcasting | | 1.8 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 110 | || 110 Cast: Jinxbite | 3 | || 3 Ability: Shaft Self | 1 | || 1 Armour: Robe | 35 | || 35 Dodge: Dodged | 47 | || 47